Already in the first room my guards picked some damage from retaliation. I think not. But attacking is not your thing, so does it matter all that much what your attack modifier deck looks like? And at this point, we can suck monsters into rifts or teleport them into rifts, so I'm more OK with letting go of my push/pull. I know, that's rude of me. If you love Gloomhaven and want to upgrade it, here are some of my favourite Gloomhaven accessories and upgrades. Peek into the attack modifier decks of other characters, or into the monster deck, so you can see whats coming up and rearrange it to suit your needs. Very good unofficial print of the cards, I only have minor gripes with this: There are a ton of cards that get extra value from using both halves, most significantly being Ethereal Vortex. You'll do less and less of this as the game goes on, but it's a mechanic you'll use for a while. He has strong shields and my guards were relatively weak, but during game ive filled my deck with blesses , also had rolling +1 and +4 in modifier deck, so it took my guys some 3 turns to kill him. It is unlocked by default - there are no requirements or quests in order to play this class. Yep, you can teleport. unlocking enormous vortices of unspeakable power? The solo scenarios and items were not in the box. You must be at least at prosperity 3 and have 2 retired characters to unlock them. Thanks to Mad Mullet for pointing out that that'd been changed. MOVE. BOTTOM: Look, youd rather disarm an enemy, sure. They are essentially invisible to monsters in terms of calculating monster movement. TOP: Winning the coveted What the What? Award for strange mechanics, this card essentially takes an ally or an enemy and removes it from this dimension for a turn. When I reached out to the seller because I was concerned about where the cards were, the response I got was extremely professional. If you have an ally who is going to long rest, this can help them do it safely, since you can long rest through a stun. depending on the cards drawn by room #2 enemies and how long they've had a rift to target either finish drawing them into room #1, or swiftly run/teleport to the room #2 obstacles and teleport 2-3 rifts up towards you, finishing off these enemies. TOP: See the entry on Inspiration from Beyond. 1; 4; 7; 2; 5; 8; 3; 6; 9; Clicking the checkboxes above will reveal spoilers for those characters . Any time you would place a rift move it instead. Can be utilised alongside stamina potions to use a card multiple times in a single turn, [FC #152] Ring of Duality What is your job? Please Subscribe using the below link! Go back and read the top again. I don't have the exact page number as we used the gloomhaven scenario viewer app ( it really helps with FC scenarios as you don't have to flip back and forth) But its not a BLESS-bomb. Since it's an uber-loss card that you'll be playing after you've already played a loss card in a 9-card deck, you do want to set it up properly. Need help figuring this out. Gloomhaven Digital is a digital representation of what you got if you bought Gloomhaven. This scenario considers rift placement cards such as the top of Void Snare to move rather than teleport rifts, triggering 'upon entry' effects. But really, youre taking this card for the bottom. But if you cant, making them stay way over there is also a good thing. Its essentially their second solo item. MUDDLE is a Level 5 Diviners friend. When your teammates start throwing down massive hits on boss monsters that cant hit them due to a dense cloud of curses, theyll realize your intellectual and overall superiority and bow to your incredible tactical insights and taste in jazz music. (How did I see the future like that, you ask? (Honestly, you might take it at Level 4, I am that sad about it.). That said, you're not going to draw your attack modifier deck that often, so it's not like you're going to get healing when you need it. Healing is a secondary function, and damage is a distant third. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Good quality cards. TOP: Pretty sweet attack modifier deck manipulation, spammable. In the process, players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. And, hoo boy, have we arrived, or what? This is never time-sensitive: set it up with LIGHT for the XP and card boost. After the fact it looks like it's common for people to struggle with this scenario quite a bit (e.g. If the earth demon needs finishing off you can far place a rift outside of your 3 tile hiding range, having him walk across other rifts to reach it while simultaneously continuing to draw room #2 enemies into your murder hole. You have a mouth like a sailor, for real. If youre using it against the monster deck, take the time to play through whos going to get stuck with the +2s or crits: its easy just to say put all the bad cards at the top! but this way leads to your squishy characters burning cards when they wind up sucking a crit. Yes, thanks. I've tried to emulate the even-handed approach of the excellent Ultimate Scoundrel Guide (https://boardgamegeek.com/thread/1959820/ultimate-scoundrel-guide), breaking down each card according to its possibilities for 3 distinct builds: Deck Stacking, Crowd Control/Support, and Damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Buyers are responsible for any customs and import taxes that may apply. Original Price NT$197.11 Take your time progressing to the backmost bush obstacle in the room, long resting if suitable, allowing the valrath savages to be drawn as far into room #1/#2 as possible before beginning to shift your rifts. Full FAQ from the guy who wrote the class: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles. Its not usually going to do a ton of damage mitigation, so by itself this is kind of meh. (Yes, its legal.) You can still setup the solo scenario from the game setup menu. Espaol - Latinoamrica (Spanish - Latin America), 17 new exquisitely punishing scenarios, each tailored to a specific base game Mercenary, 17 new items, one for each of the original Mercenaries, Items & scenarios reworked and rebalanced by Isaac Childres to better fit the digital version. Otherwise, not a great loss card, and you definitely need to set it up with LIGHT or else youre losing out on XP and cards. Etsy uses cookies and similar technologies to give you a better experience, enabling things like: Detailed information can be found in Etsys Cookies & Similar Technologies Policy and our Privacy Policy. TOP: Heres the thing: you should be cursing a lot. But it's another loss card and you don't care about your minions that much. Spoiler for City Event 82: I'd throw the free +1 here somewhere on Otherworldly Journey or Protective Aura. (10% off). It is so cool. View Etsys Privacy Policy. TOP: See notes on Protective Aura. After he was down i could open the final room. Awesome stuff! One of these cards makes me want to do a full-on supervillain "Muahahahahahahahahahahahahahahahahahahahahahaha!" Why not throw them a bone and let them do more damage when things attack them? He was key to many of my cards as they require enemies to be adjacent to my ally. Be warned: if youre a big user of Gloomhaven Helper (which is awesome), this class currently breaks that app in several important ways. Surprise, surprise! As I always loved history it was only matter of time before I finally drifted towards my preferred type, i.e. Despite a couple of printing errors and an early exhaustion in the first scenario, I think the campaign is going to be a blast. Ive tried googling it, but I only find vague responses on board game geek. For reference, I was level 5 and played at normal difficulty (3), however hard mode (4) should be very achievable at this level with the cards, upgrades, and items. The Diviner is a class released in the Forgotten Circles expansion for Gloomhaven. What an unpleasant surprise there a huge bodyguard stone golem blocking my way. If you know that your party is going to be setting up a big turn at some point, you could consider it, but given how bad the top action is, stick to Protective Aura. TOP: Disarm is solid, but the initiative here is getting dicey. That leaves Duality Shards and Otherworldly Journey. Its one of your three damage-dealing cards, and it has useful attacks on the top and the bottom! Speaking of calculating monster movement get good at it. But really, youre overall better off with Protective Aura, so probably go with that instead of this card unless youve got serious concerns about mobility for a scenario. See item details for return and exchange eligibility. You've earned it. Lets talk about the Diviner. Gloomhaven is a fantastic game. Click. Took slower steps, in 2nd round instead opening doors i got near them and in the 3rd round i jumped(needed boots, as without them i wouldnt be able to pass elite guard and target crossbowmen) to the center of a room and stunned all in range 3 (burner card, but crucial for that room). Does this card do anything central to your mission? You may wind up still being able to damage it with some splash damage abilities, but otherwise: its just gone for a second. Sorry, Revitalizing Fount. This is not your idiom. Keeping the damage off of them is nice, but there is nothing like when someone is playing a loss card and they draw one of your BLESS cards and start running out of fingers to count on to tally damage. See Etsy's Terms of Use for more information. The top loss card is going to make more of a difference in a tight spot, and that sweet, sweet bottom has been something I've been drooling over since back when we didn't take it. Even a Diviner can't tell you the answer to that one. New Solo Scenario Rewards for Gloomhaven! Lets take a step out for a minute: if the Diviner is alone in a dungeon, even at Level 9 with all the CURSE cards in the monster deck every round, she still dies. Includes 3 items: If youre in a party of Level 7 characters, youll be throwing out BLESS from the back of the melee while popping so many CURSES that the monsters spontaneously become teenagers with exploding acne.