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antimatter dimensions guide

Once you reach ~1e165 IP, get the achievement Game Design Is My Passion (complete IC5 in 15 seconds or less) with /u/1234abcdcba4321 strat: (Since Autobuyer Priorities don't exist anymore at least on some versions, this is very hard even with 1e185) (Since reality, this section is outdated. So you need to either copy builds OR figure out how it works. For the pace split, you will always being staying on idle as the max RG from bar 2 is not affected by TS131, so TS133 is significantly better than TS131, even after you have EC8 completions. Before clearing Galaxy 7 without boosts, you can also invest in "unlock the buy max dimension boosts autobuyer mode" - this can triple your IP/min to ~8e7IP/min. Helps a bit more post-break than before. At around here you might have trouble farming more TT ~570EP. Equip the Cursed Glyph first to prevent your Glyph count from going over 0. 4) If you can buy a galaxy, do so and restart from step 1. This allowed me to get ~1.6k glyph levels quite easily. For repli I selected speed + DT since those are always required effects. (For more details, see this spreadsheet.) Active usually, idle if active loses IP multiplier too fast (idle is most useful in EC11 for example), passive is best in EC12 only due to the nature of EC12 (see late eternity challenges). 'Specified effect' mode: 4 effects/90% rarity for everything. It can have quite a significant impact, but it depends on several other factors such as having TS192 for uncapped Replicanti, replication speed and similar. Feel free to close the game to come back to a plethora of progress. When you complete it, you will now have the Dimensional Sacrifice autobuyer, which does a dimensional sacrifice at a specific threshold, and Dimensional Sacrifices are MUCH more powerful as well (about from 1e7x -> 1e90x). Eternity Challenge 8, completion 4 (9.72e73 EP, 621TT) (Goal: 1e4000 IP): You only need one replicanti galaxy, as that likely provides a boost of e40+ IP, and should be enough to bring you to the quota. {\displaystyle t^{a}} 2) Go to autobuyers, disable bulk buy, set dimensions 1-7 to singles. At V level 24 or sooner, finish Hard-V. Use errpt for Post-Destination and yerrr for Glyph Shutter. It might be slightly worse, but in later channels it will be slightly better. repeat. It requires about x5 as much stored black hole time but can 'idle' to finish because it has effarig glyph in the build, so it's more intuitive to find.). By default it's 25% each. Then the game will be much faster while automated (holding M still makes it slightly faster though). Equip d and enter Lai'Tela's reality. Black hole should be done the moment you have all the 'unlocked' row 2 upgrades and saved up enough for it. Unless you get some crazy rarity(80%+) - don't bother waiting for levels too long. On mobile, you have to hold down the first dimension so it buys in singles or you can set the autobuyer to buy singles to complete this. I will assume you have spent 1 night(or ~4-6 hours semi idling if you are active) on reality farming right after unlocking perk shop and farming to e27 RM with it. Once you have Measure of Forever it does help improve Glyph level slightly. 2. Dimensional Sacrifice Autobuyer has a field called "Sacrifice when the multipler is over: x*". Play manually and rush EC10 and proceed to dilate time/reality. Also a good effarig with 4 effects and no RM/Glyph. Antimatter. Say hello, the H trick is back! Make sure you actually click the 'Invert BH' button, verify your Game Speed has been divided, then enter V's Reality. share. To get more relic shards we need to use a royal flush build - 5 different glyphs with 3 effects (rarity and level do not matter). 11,21,22,31,32,41,42,33,51,62,61,73,83,93,103,111,123,133,143,151,162,161,171,181,192,201,72,82,92,102,193,191,211,212,213,214,224,232,222|0 (5565 TT), 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,192,201,72,82,92,102,191,193,214,213,212,211,224,232,222,228,234,226|0 (7865 TT). Infinity Point gain X [ ] - More IP is always nice, but the values on this aren't all that high. You will eventually get to 1e308 IP (even though the information below may be entirely different for you than in your experience in this section). Reach 1e90 Infinity Points without having any Infinities or any 1st Antimatter Dimensions in your current Eternity. NB: I think this challenge changed during the reality update. (IMO 3 RM is best so you can get tachyon particle and replicanti upgrades). At this point you want to switch your runs to only 'one' blackhole at the end of your run. In particular, EC1 is no longer the easiest first challenge - EC3 followed by EC2 is! errrr can also work. 5 more eternities until the update Complete 50 unique Eternity Challenge tiers. If your fastest Infinity is under 6 seconds, you are good. Effarig should have game speed + glyph level + ideally 2 of the better other stats(check above). As a reminder, if you're struggling to get the perfect effarig, you could make your filter more lenient (maybe you don't NEED 100% rarity) or you can use the savescum approach to farm for glyphs, as follows: Store real time, export save, amplify a GL reality, and look at what glyphs you got. 9) Revisit EC1, with active/all 3 trees/222, 223, 231, 226, 233, 228, 8) Revisit EC6/C10 to jump in EP again, I got to ~1.7k. This will get all challenge times to 0.02-0.06 seconds or less. Posted by. All you have to do is farm for infinities until you get enough banked infinities (can take at least 40,000,000,000 infinities), which will take from hours to days. Our usual hybrid glyph build now 'sucks' and does essentially nothing. With +50% for extra effects you now have chance to get 3 out of 4 effects on glyph. Keep on getting remnants and Pelle rebuyables to progress, there isn't much else to do until you eternity. Glyph build: cyer, then enter Ra's Reality. The eternitied multiplier from TS193 on antimatter dimensions will allow you to beat EC7x5. One of those changes is the change to the "Is this safe?" Now that your RM is ~e57-58 upgrades and teresa is updated you should set new glyph level record(~5.7k) and buy ~500 music glyphs for sacrifice. You need at least 160,000,000 infinities to get the required amount of IP, and it will take some time to do so. Utilizing 2 paths from the 1st split will become very powerful, resulting in a major progress boost, as you get more TT and EP. For EP push build: use full dark for now. However, the only thing stopping you from growing forever is that at 1.79e308 Antimatter, which is 100% of the 'Percentage until Infinity' bar growing along the bottom, you hit Infinity and have to do a Big Crunch, but this is not the end of Antimatter Dimensions. Due to dilated time being a currency produced by a constant source, which upgrades you spend your dilated time on first isn't a massive deal, but buy those upgrades whenever you get access to them, and I'd recommend buying the galaxy threshold multiplier decrease last for the sake of speed, so that you do not waste any dilated time and any possible dilated time upgrade. Eternity Challenge 5, at least 157 Time Theorems. (If you reach the goal, do a big crunch in the challenge.). Glyph builds to use in this channel outside of Ra: RM: eprrt -> erppi (Teresa 8) -> eppii/epppi (Teresa 10) -> epppi (Teresa 12/e43 sac). Cool! Once you do, respec back into the AD path and get TS 111 (11,22,32,42,51,61,71,81,91,101,111|0). (1e294 or 1 SpNn is the last pair of Eighths you can get at this moment). Before performing your first eternity, you should do all of the following: Once you have possibly done all of the above things, you can Eternity. Replicanti(no glyph level as thats useless for relic shards)/infinity(ID power + conversion rate + doesnt matter what else)/power(anything)/time(game speed+TD power+anything)/dilation(any). When you Eternity, you will gain EP based on the log10 (IP), that is, the exponent of the IP when you Eternitied. You should have done this already, but this is the last point in the game where you can minimize challenge times before you eternity. Sac/Alchemy: For active play, while Perk Points is running, click 'Fill inventory with Music Glyphs' and hold enter. Conversely, as you get stronger, you can edit it to infinity/eternity faster. The second row of rebuyables are basically all better than the first row, so prioritise those. Teresa reality is the new and final type of 'challenge' you will get with every celestial. However, due to the free galaxy, your antimatter still increases by about 1000 orders of magnitude right away. You can complete 2 layers for now but will instantly be able to complete layer 3 with new mechanic from next celestial. This will let ooze out a few extra levels at good speed. Next, 2nd question: What am I looking for now that I've found my peak IP/min? Then when you reach 1e546 EP, remove 'You gain replicanti 20 times faster' again to get 'Dimensional boost costs scale by another 2 less' and change TS223 to TS224 because you may get 14000 or even 16000 boosts will make TS224 stronger than TS223. After beating EC10 once, you get access to the 3rd 3 way split on the Time Study Tree, which leads to the endgame, and has more Time Studies. Use the GL charged infinity upgrades. Do everything in Challenges Revisited again with your new super Infinity Dimension powers. Automatic Big Crunch Autobuyer: Right now it has no fields, all of which are unlocked later on. Faster than a potato^286078: Progress related achievement. Think about it this way - 58 Tickspeed Upgrades (costing ~1.111e60 Antimatter total) used to give you a 926x boost - now it gives a 2574x boost! 11, [22,32,42], [21,31,41,33], 51,61,62, [73,83,93,103], 111, [123,133,143], 151,162,161,171, Warning: DO NOT buy ts133 and lower studies until you get infinity replicanti and max RGs, Eternity Challenge 9, at least 515 Time Theorems. Antimatter is the currency used to buy dimensions Second dimensions produce First Dimensions, Third Dimensions produce Second Dimensions, etc There are eight dimensions in total There. Get replicanti multiplier, then with 2 RM get replicanti + DT, with 3 get replicanti + TP, with 4 get replicanti + DT + TP, (If you really don't like waiting you can just reality for 1 RM and get replicanti multiplier, but dilation stuff will be slower. Short summary is that glyph instability is only for farming glyphs, RM multi is only for farming RM and game speed is mostly for improving all farm builds. With the addition of Reality Glyphs (denotated by y in glyph builds), many glyph builds have been updated. These should take less than .5 seconds each and drop as you go along. Spend your first EP on First Time Dimension. At this point, youll begin generating Imaginary Machines (iM) instead, which can be used to purchase Imaginary Upgrades. Automatic Galaxies Autobuyer: The only field here is the maximum number of Galaxies to buy - right now this should be at 1. You may want to grind up binfs for r131 and this effect also helps a lot with that. Effarig (only game speed matters), Time (only game speed matters). As this is a multiplicative bonus it stacks well with the other buy 10 bonuses you will already have (+0.1 from r141, up to +3.6 from EC3 and x1.1 from infinity upgrade). At this point, your optimal strategy for grinding IP/min should be a 6 galaxy run: You'll earn ~13000 IP every ~3.7 seconds, for a staggering ~200k IP/min (without macroing). What happens to you during this section will vary a lot. When challenging this Reality, do not Reality as that wont count as a destabilization. With your upcoming IP, get the upgrade Increase the multiplier for buying 10 dimensions 2x 2.2x for 1 IP, then go down the rest of the second column to get Antimatter Galaxies are twice as effective. The reward is not to be confused with the 7 eternity milestone, as it unlocks the infinity challenges right away, which saves 1 tick. This challenge can be completed at higher EP if you cannot currently beat EC12 (1e1250-1e1300 EP is enough for 12x5). Then, you will reach e308 IP in a few days, unlocking infinity dimensions as you go. Hot New Top. With active and optimal play it is possible to beat the different sections in significantly less than the time estimates by the way. Antimatter Dimensions Wiki is a FANDOM Games Community. Recommended for: General all-around use, pre-break phase. You get one every 2 levels of Teresa. If you're close, try increasing sac or black hole time. It is strongly advised you join the server as it has more up-to-date help in the pins of each progression channel. This makes it much less complex than it might seem. Glyph picking - early realities you want to simply pick glyph with more 'options' followed by bigger 'rarity' ones as those have usually bigger total value. If you don't feel like making your own automator from scratch, you can use the scripts provided in this guide. Alternate grinding EP/min and doing long runs for more TTs. EP multiplier can slightly improve RM gain, but the multiplier is usually not very significant by this point. Now that we understand how Autobuyers work mechanically, let's continue our grind to higher and higher IPs. 5000 RM(5e3) without glyphs - (Requires 9.12e8931 EP) a good time for this is approx when you farm 1e5 reality machines with your glyphs and have everything costing 5e4 RM or less. Start a new run again and as soon as you reach that memorized number check out where your 1st line value was at when reached. Eternity Challenge 1, at least 130 Time Theorems. Patashu's Antimatter Dimensions Guide. (I agree that the achievement line is better - YT kerfuffles). Assuming you have 15 rows of achieves and glyphs I mentioned at their levels/rarity - you should have no problem reaching ~e57-58 RM upgrades. ", making EC12 runs faster. Look into preparation for Nameless Reality section to see what glyphs to prepare. . : Progress related achievement, which with enough EP multiplier and other progress factors, you will get this achievement. The moment you complete last V challenge is the moment you unlock Ra Reality. RM, GL, perk points, relic shards). If it didn't work, undo the last equipped glyph to get your black hole time back, store more black hole time and try again. , and after unlocking ID2 it is At e55 DT, your DT will begin skyrocketing until around e100 DT, where you'll unlock the Galaxy Generator. Getting enough dilated time will give Tachyon Galaxies (another overpowered source of progress) and also allows you to purchase new upgrades that will progress you further. After this, do a bunch of quick runs for Eternity Milestones. Early realities are all about balancing RM gain and perk gain. Before starting challenge - store time in etttt for a few seconds. However, you don't stop at 1.80e308 EP, and there is more content after 1.80e308 EP. You will very rarely need to disable rift 5, so just keep it on, unless you can't reach another dilation upgrade. IDs will come naturally when you have bought certain pelle rebuyables, there is no reason to push for them as you probably can't reach them. Keep trying to get as much EP as you can on a single run, and it should gradually be an increasing income. Reaching 1.8e308 EP is easy, however, the cost for TDs and EP multiplier has increased yet again, and you won't be able to buy them until later on, but the cost will still be reasonable. Requirement format: (Teresa lvl, Effarig lvl, Nameless lvl), RM, GL, Alchemy cap, Glyph sac. If you need to take a break, buy them up and you'll only have to turn on your Autoclicker for the ends of runs (from 20 Eighth Dimensions to Galaxy 1, and 20 Eighth Dimensions to Crunch). Together with that, your EP and best ever IP and AM in cel 7 will be reset to 0, and the remnant gain formula will be changed. also helps since it doubles replicanti growth below 1.79e308 replicanti and will guarantee that you will have max RGs in the 5 seconds. You should try to get your best infinity time down. ": To avoid getting multiple infinities per crunch, (1) respec. Second rift costs replicanti to fill. achievement which will make this section a LOT faster (but still painfully slow). Automatic Achievements are also sped up, which is helpful. When you get to buy everything up to 1e56 IP, learn the motto of this section - Long Run Era. You should click its mode button to set it to Buys max. At this point, your production will start exploding again - you'll jump all the way to 1e35 IP in minutes. Then the last boost is painfully slow and takes up most of the time of the run. It's gone up to 1.165x per upgrade! The first 10 challenges should be instant, but they can be rough, Time Glyph xEP helps. Rising. Repli x3(no glyph level), Time(eternities/game speed), Effarig(Game Speed/RM multi/AM prod/all dimensions), An alternative build is eprrt, with effarig having RM/game speed/AM prod/buy10. Once you reach 1e1300 EP, TD prices and EP multiplier prices skyrocket to over 1e1400 EP, and you cannot really get to that amount of EP yet. Perk - achievement perk line. You can reality at GL1500 since that's the cap. Antimatter Dimensions - Antimatter Dimensions is a highly unfolding Idle Incremental game with multiple layers of unlocks, prestige, and achievements. Separated from glyph instability. You then should be able to do EC5x3, followed by EC3x5, EC2x4 and EC6x3. (you may use the 4,5,6,7 hotkeys to quickly do dimension boosts). First infinity with 1 galaxy unlock one is pretty easy to do as well if you want to, if you are doing challenge 8 first this will be trivial. The first dilated run should take 15-30 minutes. I have left the old guide up in strikethrough, as an archive. At Teresa level 8, you unlock Effarig memories. Infinity glyphs are okay to use for RMs if you happen to roll a particularly good one or you haven't gotten anything better yet, but generally you won't want to use them for long unless you need an effect for a particular upgrade. Each Alchemy Resource has a unique effect, which . They also work even when you're storing real time, BUT DMD autobuyers will be disabled, so be careful! When leaving this section, you should have: At 1e400 EP, you are now near the end of Eternity Challenges (and can be considered the second "inflation era"). When you are about to get close to reaching 100 Eighth Dimensions, don't buy until 10 - buy singles to exactly 99 Eighth Dimensions to earn the achievement 'The 9th dimension is a lie', which gives Eighth Dimensions 10% more production. V-Achievements also give you 6 upgrades. Additional formulas can be found in the game's how-to page, for the curious. Set Dimboost "until X galaxies" to 50-60, and you'll get it]. Last stat can be any, not too critical. When you reach 1e50 EP, you're initially doing the long haul. EC12 is the last eternity challenge, with the difficulty being the part where "the game is 1,000x slower" (but actually affects production). EC12x4 (EP: probably between e900-e1000 EP, TT: 9,000+ | Goal: 1e146,000 IP within 0.4 seconds (400 seconds real time)): Completions of EC12 are getting harder, which the last completion limits you to only 0.2 seconds (200 seconds real time). Rarity is however 2nd most important factor. t You will lose all progress up to the point where you got a Galaxy, but it is more advantageous to have a Galaxy rather than continuing on forward with none. Upon your first Infinity, you encounter a Strike. Several runs later, you'll finally have at least 1.79e308 IP, and are now able to Eternity, which is the purple button where the new infinity dimension button would be (but don't do it quite yet). 32. Instead you want 2 different builds: You use this build to improve your glyphs. How to use Annihilation optimally: At first, do 2-3min annihilations. 5) To progress meaningfully you need to enter EC6 then enter C10 inside of EC6. x4 replicanti: 3 of them are speed/DT per replicanti/glyph level. Set your crunch autobuyer to an appropriate amount x last crunch. Now you should have just gotten your second strike and rift (Decay/Collapse/Disarry). If you're far, focus on Continuum mult/Singularities. 5) If you can buy a dimboost, do so and restart from step 2. Once you are at 1e60 it's time to unlock V, 1) Do a time build to store black hole for 3e40~2e41 (roughly 5.6k GL ~ 5k GL). Since 1st dimensions are not produced by the 2nd dimension, you can easily get this achievement without having to wait. You can get this during the end of a Challenge 8 run. You can also do this for long TT runs, if you cannot afford study 131/132/133. Gets 200ms Realities at the start of Ra, 100ms at the end. Anything that gets you the most around an hour or so is good enough, as you can get multiple milestones at once that way (plus there's no use rushing it). EC11x1-2: (AD Path/Active): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC11x3-5: (AD Path/Idle): 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,123,133,143,151,161,162,171,181,191,192,193,213,212,211,222,231,223,225,233|11 (5916 TT), EC12: (TD Path/Passive): 11,22,21,33,31,32,42,41,51,61,62,73,83,93,103,111,122,132,142,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12 (6213 TT), 11,21,22,31,32,33,41,42,51,61,62,73,83,93,103,111,123,133,143,151,162,161,171,181,191,193,211,212,213,214,228,234,224,232,222,226|12. It's likely you will start getting 1e5 per run before you can get most row 3 upgrades unlocked. NOTE: On the power glyph, you need flat AD mult, not buy 10 mult! Before doing it, set your eternity autobuyer to 1 (or hold E and hit H), do 10 quick eternities (To max study 121, at 60 seconds of total time in the 10 past eternities), then choose the active (left path), and then do the run. If your antimatter produced is rising faster than the costs are, you have super-exponential production, making the game faster, not slower, as your antimatter increases! Bulk buy Singularities until you get 50 of them, then AUTO bulk buy 22 Singularities, which will allow you to unlock and buy the 3rd DMD (Chiral Oscillation). Over 400 TT, 110,000+ eternities, total antimatter made is over 1e2,500,000, and can get over 1e12,500 IP. The way you use your one blackhole is to spend ~half on dilation > go out of dilation for one short fast push to push your EP much higher after which let the remaining time flow until the end. Its content takes months or even years to complete and is the perfect choice if you want to get into incrementals. Remember to keep your first bar on as you do so, though you may need to disable it to push for upgrade. EC11 has all dimension multipliers disabled except from Infinity power and dimensional boosts, and EC12 "makes" the game perform at a 1,000 times slower rate (with each second counting as a thousandth of a second), but really only affects the numbers of the game. Generally the time dimension path is a lot more useful with TS171 than otherwise. This is your strategy foundation from here until inflation era for IP gain. This would speed up runs slightly since it will occasionally buy the Eighth Dimension needed for the next Prestige, instead of having to wait for another OoM of Antimatter just to buy 10 of them (where 9 is unnecessary); a large timeloss. Next, get the achievement Yet another infinity reference in high boost Galaxy 62 (1.8e308x dimensional sacrifice multiplier in one sacrifice), which will be further increasing dimensional sacrifice's power. Since you have most autobuys off it should never reach your previous eternity record without your input anyway. Give yourself a pat on the back, as this upgrade will save a lot of time. Beating this gives a HUGE multiplier to glyph sacrifice. GOTCHAS: Make sure to not have your black hole accidentally charging when it's not relevant. {\displaystyle t^{8}} What strategy is optimal will change both over time (because 'Bonus for unspent Infinity points on 1st Dimension' is increasing), as you buy Autobuyers (if they aren't maxed yet - get to it already!) You should still follow the order of the Eternity Challenges to increase power, and try to achieve some achievements in row 12. Teresa: Similar to RM (Reality glyph) -> yeddd (1e72 sac) -> yepii (achievement 177). (you should disable this field for unlimited galaxies after the start of the next section, unless specified otherwise). Additionally, instead of all dark time studies, take 225 and 233. Note: if you use the m trick you can get twice that. Press the "Continuum" button in the AD or Autobuyers tab to disable Continuum. To upgrade those - go to infinity upgrade tab and click on any of the upgrades you have. When you have enough IP (preferably at least 1e45 IP), at least 1e11000 total antimatter and are ready, you can finally begin Infinity Challenge 2. Now that you know what your peak IP/min is, memorize that number (short memory). Dimensional boost multiplier 2.5x -> 4x. If you're weaker than an automator script expects you to be, you may need to edit it to infinity/eternity slower, so that it completes all ECs and farming periods. Unfortuantely, it resets the boost that replicanti gives to infinity dimensions, so antimatter progression will feel very slow for a while (infinity power will be stuck). At the end of Challenge 10, it is possible to buy a third Galaxy at 270 Sixth Dimensions while you are close to, All of the following Autobuyers can be toggled. Now understand this: Every time you buy 10 of a Dimension or a Tickspeed Upgrade, its logarithmic cost increases by a certain multiple, for example '3' means that it will add 3 to the exponent (In Scientific this would be 1e2 => 1e5 and in Logarithm it's the same thing without the mantissa)): With this in mind, imagine that you accidentally made Second and Eighth Dimensions cost the same, then proceeding to buy 10 Second Dimensions - suddenly your Eighth Dimensions will cost 1e15x more, which will likely be too expensive to reach and force a reload as it makes it nigh-on impossible to Boost or make a Galaxy. (Untested: Use your best RM Effarig that doesn't have xRM?). (active only 1x replicated galaxies effect, idle gain 10x less replicated galaxies, YOU NEED STUDY 213 TO POSSIBLY COMPLETE, these will gain 20x more replicated galaxies). Once you have a makeshift build for glyph farm - work towards glyphs you need for RM farm build. There is strong offline progression in this game, as all Dimensions continue to produce lower-tier Dimensions and you gain Antimatter. You should be able to get every challenge down to 0.69 seconds or lower, bumping Power up all dimensions based on slowest challenge run multiplier up to at least 4373x. Some good builds for Teresa in this era: rrrrd, rrrrr, rrrrt, rrrtt, rrrtd. Check that in Nameless Ones you have 'Offline time used for production' and in Options you have 'Offline progress on' (unless you don't want it to be). It should be very easy to farm IP as you can just hold m, d and c(no need to buy galaxies). Fourth Dimension Autobuyer (C4): You can do this one normally with no special strategy. The glyph will always be picked based on Rarity% + score value. Because it will automatically buy many dimension boosts at once, dimension boosting is now worth it for IP/min grinding. By the way, continue to upgrade bulk buy amounts for your autobuyers as they get cheap (can afford them with <1min of production). 2) ACT - active is what you likely use the most in general, hence a boost to it is 'something' and actually a convenient QoL. You should be able to hit a 66ms Reality, and even 33ms Reality if your automator instantly buys all studies and only dilates if TP <= 10. This last completion takes 2-3 hours. Tachyon Galaxy threshold multiplier X [ ] - The other very good Dilation glyph effect, this helps push your TG total up significantly higher than it otherwise would be. This is really good for EP/IP/AM production. After this, continue to do ~10 minute long crunches and complete each IC as it unlocks. Minimize infinity challenge times: Same as above, but leave infinity broken, leave the dimboost buyer on (just for first 4 dimensional boosts) and spam M. IC4 needs ~8 galaxies, IC8 needs ~13 galaxies. Replicanti galaxies will be much more of an important thing here, and you should definitely get some EC12 completions. Row 4 upgrades cost 1e5 but at this point your ~10 minute runs should give you at least ~2e4 at the very worst and this will quickly improve with BH upgrades. Once you have 1e8 IP, do not buy anything yet. Once you get glyph instability - you should be getting ~3.3-3.5k glyph levels with line 10 being 3s. ), (It is possible at 1e240~ IP without any strategy.). It might look scary, but if your Rift 2 is at 100%, turn the third rift on. After having all 4 DMDs, you should be able to successfully destabilize Lai'tela for the 4th time. You'll earn something like 200,000 infinitied stat every 5 seconds, so in 40 minutes to an hour you'll have the 100 million infinities you need. More than 1e300 EP, around at least 3,000 to 4,000 TT, and at least 1,012,680 eternities (if you want to grind for them, but is recommended that you at least have a decent amount of eternities).

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