Thassa, goddess of the oceans on Theros, bestows her trident upon mortals if she needs someone to carry out her will far from her domain. Unearthed Arcana, a monthly workshop where D&D R&D shows off a Magic Items 5e. Along with the normal benefits of a crystal ball, this can be used to cast Detect Thoughts. Light your enemies up and enjoy critical hits even more than you did before. When this weapon kills a humanoid, their soul is sent to the River Styx to be reborn as a lemure devil. Its a thing of beauty for a class with so many tool bonuses. A potion that gives you a climbing speed equal to your walking speed along with advantage on climbing checks. The best answers are voted up and rise to the top, Not the answer you're looking for? Many different belts exist, each setting your Strength score to a specified number. Updated Nov 10, 2022. Iron Bands of Binding. Some items also allow you to cast a spell that can grant you temp hp. This robe gives you resistance to cold damage and makes you consistently comfortable, as if enjoying a nice summer day. Since wizards cant wear any kind of armor without taking a feat or multiclassing, this item can save your life. Finding one of these is a huge boon to your character and having a +9 Strength modifier is a great help in ferrying your enemies out of this world. This +3 spear is blessed with the power of the sun. Additionally, it can be transformed into a tree. Can Ability Score increases caused by magic items qualify me for feats? It can also be used to conjure a harmless swarm of insects that heavily obscure an area. It deals 1d4 piercing damage and 3d4 lightning damage on a hit. This comes in a +1, +2, and +3 variety. This stone boosts your proficiency modifier by +1. Manual of Quickness of Action. One of the most exciting aspects of wandering and plundering the worlds of D&D is the friends loot that you find along the way. Therefore, unlike 4e, the number of magic item slots available to characters are very limited and magic items must be carefully considered. This shield gives you a swimming speed equal to your walking speed, the ability to breathe water, and resistance to psychic damage. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. With these boots, you can reliably get into melee range. By Cole Kennedy . You can use this item to fly. This item turns up your trickery to 11 as you can now cast Disguise Self at will. An orb that can be used on the material plane to determine whether its morning, afternoon, evening, or night. This functions as a Mace of Disruption. Trying to hit an AC20 with disadvantage is going to be challenging. You can use this ring to turn yourself invisible. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. Once you use this feature, you can't use it again until you finish a short or long rest. It also has a wide variety of abilities that are activated by using up its power cells. It can also be used to teleport to a specific location locked into its memory. When you fall while wearing this ring, you descend 60 feet each turn and take no damage from falling. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Even enchanting a creature for a round can have a huge impact on the game. Alternatively, you can lean into your strengths and make them even stronger. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. There is enough dust in one packet to turn you and every creature and object within 10 feet of you invisible for 2d4 minutes. Most barbarians need to get into melee range in order to optimize their attacks. This takes the hunting part of being a ranger to the next level. Those who eat it have disadvantage on Wisdom checks and saving throws for 1 hour. Items by Type Armor Potion Ring Rod Scroll Staff Wand Weapon Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Combine this with a high AC and make it almost impossible to take damage. These orbs can be used to call dragons and even command them. In the hands of a mind flayer or one of its thralls, this is a magic weapon that deals an extra 2d6 psychic damage on a hit. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. This means that the bonus carries over to your Wild Shape form. Every hit made with this sword deals an additional 2d6 fire damage. This tablet can be used to cast Eyebite or Gate once a day. Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. It also can be used to cast Speak with Animals, Speak with Dead, and Speak with Plants. How to see the number of layers currently selected in QGIS. Additionally, you can expend charges to cast a number of spells from it. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. He spends his time introducing all of his friends to D&D and creating hard magic systems for upcoming novels. This wand can create orchestral music when waved around as if directing an orchestra. How could one outsmart a tracking implant? With hundreds of magical items published across several official sources, what is the best magic item for your character? You can consume the magic of this manual to increase your Constitution score by 2. This staff can transform into a Giant Constrictor Snake: a huge beast that restrains enemies on a hit. A single-use magical spray that gives the user advantage on Charisma checks against all humanoids CR 1 or lower for one hour. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. A six-sided die that you can decide the outcome of before you roll. Vecna can watch anyone who uses this tome and may even send messages to them in its pages. 12 Best D&D 5e Feats For Monks, Ranked; 12 Best D&D 5e Feats For Monks, Ranked. Dexterity checks to pick it are made with disadvantage. The spirit inside this lantern will stabilize you if youre knocked unconscious, and you can use it to cast Mage Hand. This tattoo gives you resistance to a specified damage type. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. This potion grants you the effects of the Haste spell for 1 minute. This scepter grants resistance to fire and lightning damage and can be used to cast Thunderwave at 4th level. This +1 mace was owned by a follower of Lathander and deals extra damage to undead. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. Supposing youre level 11, you have 3 spell slots cast as 5th-level spells. You can use this wand to force a humanoid to smile for a minute if they fail a DC10 Charisma save. 1 Answer Sorted by: 13 Magic items that grant a +1 to saving throws (among other benefits) include: Cloak of Protection (uncommon) Luck Blade (legendary) Ring of Protection (rare) Robe of Stars (very rare) Rod of Alertness (very rare) Stone of Good Luck (uncommon) The rod can store a total of 50 levels of energy over its lifetime. The many gems on this helm provide a variety of benefits. This armor provides a +2 bonus to AC and gives your resistance to poison damage. It can be broken to create a teleportation circle that leads there. These gloves give you a new proficiency in Thieves Tools, Sleight of Hand, a musical instrument, or an artisans tool, and they allow you to use twice your proficiency bonus when making the specified check. You gain darkvision if you happen to be playing a race that doesnt have it, and you learn Dwarvish. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. There are plenty of magic items in D&D 5e that are well-suited for rangers. This cauldron can create hot stew for hundreds of people with just a few gallons of water. However, there are still options that are clearly exceptional: The head of this staff can transform into a poisonous snakehead, and the staff can be used as a melee weapon. You can spend a minute swapping out a prepared spell for a divination spell in the book. This brooch provides resistance to force damage and immunity to the Magic Missile spell. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). This wand has 7 charges. Instead of an additional weapon to use, this gives you an additional party member and tank. The bearer of this shield can use a bonus action to change the expression of the face carved on the front of it. This ring lets you expend a charge to succeed on a Dexterity saving throw when you fail one. You can use this mirror to see the history of a specific object or creature. As long as you Wild Shape into something with fingers, you should be able to benefit from it. This tattoo of intertwining patterns can produce inky tendrils that reach out from you and grapple your foes. These teeth are stories given form. In the hands of a mind flayer, this magic whip deals an extra 2d4 psychic damage on a hit and imposes disadvantage on Wisdom, Intelligence, and Charisma saving throws for a minute. This item sets your Constitution an ability score everyone needs for extra HPto 19. If youre wielding a bow and arrow at range, its hard for enemies to hit you. This powerful sword belonged to the angel Zariel before her descent. This cloak makes you appear to be not quite in the spot youre in, imposing disadvantage on attacks made against you. This small silver pin can be used to cast Disguise Self. With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. This ring gives you resistance to a damage type. The small statue of a shark comes to life and attacks any Tiny sea-dwelling creature that comes within 1-inch of it, dealing 1 piercing damage. When you cast a spell that regains hit points, this allows you to add 1d4 to the total. This armor contours to your skin, gives you resistance to fire damage, and does not impose disadvantage on stealth checks. . You can use this fan to cast Gust of Wind. These boots give you a flying speed equal to your walking speed. This pair of rings binds their wearers together. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. Messages are typically written on these. This stone contains the blood of a creature and can be used to find any creature that shares blood with it, such as a blood relative. Smokepowder is an explosive used to launch projectiles from firearms. Additionally, if you are ever forced to move, you can reduce the distance by 10 feet. Donning or doffing this armor causes you to take 100 poison damage, but this plate armor offers up a few great benefits. This +2 greataxe can be used to drop an orc to 0 hit points if you roll a 20 on your attack roll. Wondrous item, uncommon. This symbiotic life form buries behind your ears and into your brain and allows you to cast Detect Thoughts and Dissonant Whispers. You can spend 1 minute swapping out a spell for an abjuration spell in the book. This weapon deals an automatic extra 7 damage when you roll a 20 on an attack roll. RELATED: Dungeons & Dragons: 15 Best & Underutilized Magic Items, Ranked. These pipes release such an eerie tune that when you play them, creatures around you are frightened. Horn of Valhalla. This device allows you to manipulate space, either by phasing out of the material plane or folding space so that a distant location is only 5 feet away for you. A more specific name for a feather token. Very useful for creating toolkits. This concertina gives a +2 bonus to a bards spell-save DC. These boots give you a flying speed equal to your walking speed. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. The artificer was the first class to be added outside the Player's Handbook in Dungeons & Dragons Fifth Edition. It also deals an additional 1d8 radiant when it hits undead. Setting or increasing that score will give you a great boost in HP. This apparatus is a large lobster-shaped vehicle with a variety of abilities. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. You can make one additional attack with this +2 scimitar as a bonus action on each of your turns. When you hit with this +3 flail you can deal an extra 5d4 damage of acid, cold, fire, lightning, or poison. You deal maximum damage the first time you cast a damage-dealing spell of 4th level or lower after drinking this potion. Magic items that set an ability score to 19 are great if it's your most used ability score. This book has an affinity for enchantment magic. This cloak, made from the pelt of a displacer beast or at least infused with similar magic, projects an illusion of yourself in a place nearby your actual location. This ring gives you a swimming speed of 40 feet. Secondly, you can attempt to stun an enemy on a hit. However, the real benefit is gaining a +2 to attack and damage rolls with those weapons. However, this tattoo requires attunement, while the insignia does not. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. This spellbook is filled with enchantment spells. This hammer increases your Strength score by 4 and has charges that can be expended to throw the hammer and create a massive thunderclap on a hit. While wearing this cloak, enemies have disadvantage on attack rolls made against you. Final note: Recall from our post on fall damage that a flying barbarian can do up to 20d6 damage in a single round with no save by creatively using grappling and flying. This bottle holds a breath of elemental air, which you can use to hold your breath for an hour or to cast the Gust of Wind spell. Orbs made of various planar materials that each have an association with a specific damage type. Armor of Gleaming Armor that never gets dirty. This effect gives creatures disadvantage on attack rolls against you, an effect that's roughly equivalent to a +5 bonus to your AC. These symbolic keys are symbols of status and renown that allow someone to access special areas within a guild of Ravnica. This shard, which can be used as a sorcerers spellcasting focus, allows you to curse individuals after you use metamagic. What's more, homebrew items can be in their own world entirely. The all-rounder warrior whos competent at swinging a sword and slinging spellsand Its D&D night, and the party just found a dagger. 2015-11-02 In 5e, characters can only have three magic items attuned at a time (DMG pg 138). They can be used in many ways as weapons, as tools, even as a teleporting vehicle. This mace deals an additional 2d6 radiant damage to fiends and undead, and if damage done by the weapon reduces them to 25 hit points or fewer, they make a Wisdom saving throw to not be outright destroyed. It transforms an attuned creature that it deems worthy into a heavenly, near-perfect version of themselves. This pendant gives you immunity from contracting any diseases. This staff gives you advantage on all saving throws against the spells and breath weapons of dragons. Armor reinforced with adamantine turns any critical hit into a normal hit. The Rod of Absorption is one of the more powerful magic items available to spellcasters. Hit points lost to this weapon can only be regained by a short or long rest. Against enemies of the Cult of the Dragon, this becomes a +2 dagger that deals an extra 2d6 acid damage. You also gain one use of Channel Divinity for free once per day. The Best Legendary Magic Items in D&D 5e 1. A docent is a small sentient sphere designed to assist and advise the warforged that it is attached to. If you speak this caps command word while wearing it underwater, it creates a bubble of air around your head, allowing you to breathe. A cloak that can billow dramatically at your command. Naturally, items that are good and do not require attunement will be given greater consideration. While all four of these horseshoes are attached to a horse or similar creature, it can move normally while floating 4 inches off the ground. It ranges from a +1 weapon to a +3 weapon, and at its most powerful it can be used to Dominate Monsters with a DC of 17. This +1 greataxe was sized for giants and deals 3d12 slashing damage on a hit. Although they are artifacts, the Book of Exalted Deeds and Book of Vile Darkness increase scores by 2 (Wisdom for BoED, and an increase/decrease of any score for BoVD) to maximums of 24. While wearing this cloak, enemies have disadvantage on attack rolls against you. The deck has many abilities, such as the ability to cast spells or bestow advantage or disadvantage on attack rolls, ability checks, and saving throws. The way 5e is set up, a magic item, even a +1 sword, should be a rare and valuable find. These coins carry souls within them and can be used for a variety of purposes. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? Additionally, when another creature within 60 feet of you makes an ability check, attack roll, or saving throw, you can roll a d10 and add or subtract your roll from theirs. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. While your flight is capped at a maximum of 4 hours each day, you wont run into any trouble unless youre attempting long-distance travel. Along with the normal benefits of a crystal ball, this can be used to cast Suggestion. This knife can imprison up to five souls in it. The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: Dungeons & Dragons: The Artificer Specialists, Ranked You can use up to 3 charges on a hit, and it regains at least 5 charges every day. This is a +1 greatsword that works as a +3 greatsword when fighting against a thesselhydra. Your Constitution score increases by 2, to a maximum of 20. Amulet of Health (rare) DMG p 150 sets your Con score to 19. This staff is made from evil wood that causes blights and other evil plants to view you as non-hostile. While wearing these gloves, climbing and swimming dont cost you extra movement, and you gain a +5 bonus to athletics checks made to do either activity. This is +1 leather armor. Regardless, all artificers love magic items and, with up to 6 attunement slots, can get the most out of them. While flaming, it deals an extra 2d6 fire damage and sheds light for 80 feet. You can use this magical quarterstaff to regain health equal to the damage you dealt. What spells are available to heal characters, increase their max HP, or grant temporary HP? This whip snares the reluctant souls of the dead and drags them to the Underworld. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. It can also be used to cast Sending and Teleport or to determine the distance to the surface when underground or underwater. In addition, wizards can use magic items to increase their survivability. It was lost in a time of war when many factions vied for the power and status it bestowed. Double your walking speed and get wherever you need on the battlefield without taking the Dash action. Additionally, you can use your Channel Divinity once a day without expending one of its uses. These boots allow you to tolerate cold weather and conditions with ease. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. This war rune banner gives several benefits to the bearer, such as immunity to the frightened condition, the ability to see invisible creatures, and protection from ranged attacks. Travelers clothes that automatically mend themselves of daily wear and tear. This druid staff provides a +2 bonus to all attacks made with it and can be used to cast a wide variety of spells. Additionally, once a day, when you would drop to 0 hit points, you can drop to 1 hit point instead. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. You can also use this kit to cast Charm Person once a day. This can be used as both a spellbook and spellcasting focus for a wizard. CHAPTER 4: MAGIC ITEMS 139. When the notches are aligned, this orb gongs loudly until its notches are unaligned. If this chariot is pulled by one or more flying creatures, it can fly as well. Additionally, when you attempt to load it with no ammo, it creates a piece of magical ammunition. While wearing this cloak, enemies have disadvantage on attack rolls made against you. This robe is covered in patches, each with a depiction of a useful item. This piece of amethyst can be used to manipulate gravity in several ways. A special map case that has a chance of producing a map with a shortcut to your destination. This sentient shield, which imprisons the soul of Gargauth, a pit fiend, provides a +2 bonus to AC and fire resistance. A pennant of one of the five colleges of Strixhaven that sheds light when it is waved. It has many powers spread between its pages and can be used to cast a number of powerful spells. This staff can be used to cast Fortunes Favor, Pulse Wave, or Gravity Sinkhole. However, your next two checks are made with disadvantage. This is the quintessential druidic magic item. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. This cauldron has two forms, and it can only be changed between forms by Iggwilv or Baba Yaga. You have 120 feet of truesight when peering through this gem. These bracers provide a +2 bonus to ranged attacks made with longbows and shortbows as well as proficiency in both weapons. These gauntlets give you an intelligence score of 19, unless your score is already 19 or higher. While many players think of a cleric as the typical healer, this role is often filled by a druid. This mirror can trap up to 12 creatures in its extradimensional cells. This wand can be used to paralyze creatures. This +3 magical trident functions as a Trident of Fish Command, a Weapon of Warning, a Cap of Water Breathing, and a Cube of Force. Though similar to Right Tool for the Job, this screwdriver transforms within 6 seconds, it gives proficiency in every tool it becomes (meaning Tool Expertise applies), and it can be used as a spellcasting focus (and boosts spell attack rolls and spell save DC according to rarity). Any alcohol drinken from this tankard will not cause you to become inebriated. A magical pouch that you can pull a pinch of any seasoning from. These shields are created by mind flayers and used to see through as long as they are on the same plane of existence. Amulet of Proof Against Detection and Location. 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