Selects all external link elements within the passage elemente.g., links to other pages and websites. Please specify version and format if asking for help, or apply optional tags above: Adds the value on the right-hand side of the operator to the current value on the left-hand side and assigns the result to the left-hand side. You will, very likely, never need to use State.top directly within your code. Essentially, a combination of <> and <>. To add watches for all current variables, click the button. Note: Registers the passage as <> macro definitions, which are loaded during startup. You may, however, forcibly enable it if you need to for some reasone.g., if you're using another compiler, which doesn't offer a way to enable test mode. So thank you for taking the time to help beginners get the hang of both Sugarcube and Twee. Deprecated: Generally, only really useful for formatting blocks of macros for ease of use/readability, while ensuring that no output is generated, from spacing or whatnot. Note: Note: This method is meant to work with clickables created via .ariaClick() and may not work with clickables from other sources. Requires tracks to be set up via <>. Additionally. Closes the dialog. Load and integrate external CSS stylesheets. Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Does not modify the original. UIBar API. True gapless transitions between tracks is not supported. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Attaches single-use event handlers to the selected tracks. Sets story $variables and temporary _variables based on the given expression. See Also: active) and outgoing passages. Generates no output. SugarCube includes polyfills for virtually all JavaScript (ECMAScript) 5 & 6 native object methodsvia the es5-shim and es6-shim polyfill libraries (shims only, no shams)so they may be safely used even if your project will be played in ancient browsers that do not natively support them. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. This method has been deprecated and should no longer be used. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Returns a reference to the current AudioTrack instance for chaining. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Returns a reference to the UIBar object for chaining. Tip: It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. Returns whether none of the track's data has been loaded. Returns a reference to the current AudioRunner instance for chaining. Once the code has been fully executed, the contents of the buffer, if any, will be output. The $args special variable has been deprecated and should no longer be used. Returns whether, at least, the track's metadata has been loaded. When used to set the volume, returns a reference to the current AudioTrack instance for chaining. If no cases match and an optional <> case exists, which must be the final case, then its contents will be executed. Returns whether the operation was successful. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). The load and playback states of tracks are not currently recorded within the active play session or saves. System events allow the execution of JavaScript code at specific points during story startup and teardown. Happens before the rendering of the incoming passage. This is not an exhaustive list. Adds an audio track with the given track ID. Deprecated: Reasons might be 1) Path to jQuery library you included is not correct. This allows you to fine tune for those cases. Returns whether the engine is rendering the incoming passage. See the Config.passages.nobr setting for a way to apply the same processing to all passages at once. Once you know the code structure you can mod any stats here are a. few examples: SugarCube.State.variables.mc.money+=10000. Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. Go to your Twine1/Twee installation directory and open the. Returns whether the track's sources are currently unloaded. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. The active passage's tags will be added to its data-tags attribute (see: Passage Conversions). I really hope there is no other post similar; if so, my apologies for asking again. May be called either with the passage name or with a link markup. Adds a playlist with the given list ID. In your menu passages, your long return links will simply reference the $return story variable, like so: Warning (Twine2): Returns a reference to the Dialog object for chaining. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. The default cursor is the block element character Right Half Block (U+2590) and it has no default font or color styling. followed by the template namee.g., ?yoloand are set up as functions-that-return-strings, strings, or arrays of eitherfrom which a random member is selected whenever the template is processed. The body of the page. Story Format: SugarCube 2.35.0. This does not alter the volume level. There are many ways to use and interact with variables. See the Save API docs for more information. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Instead, call the UI.restart() static method, which prompts the player with an OK/Cancel dialog before itself calling Engine.restart(), if they accept. Triggered after the rendering of the incoming passage. Returns a formatted string, after replacing each format item in the given format string with the text equivalent of the corresponding argument's value. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. This setting exists because it's unlikely that you'll ever want to actually perform an assignment within a conditional expression and typing = when you meant === (or ==) is a fairly easy to mistake makeeither from a finger slip or because you just don't know the difference between the operators. When used to set the loop state, returns a reference to the current AudioList instance for chaining. I've added two new files to support Sugarcube. Outputs a string representation of the result of the given expression. Note: Returns a reference to the Dialog object for chaining. See Localization for more information. Note: Macro API. Selects the passage element. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Problem Does not modify the original. Note: If you need them, then you'll need to keep them out of story Displays the loading screen, if necessary. Executes its contents while the given conditional expression evaluates to true. SugarCube is a feature-rich, extensible, and simple story format. A variable is a bit of storage where you may stash a value for later use. In SugarCube, they come in two types: story variables and temporary variables. Story variables are a part of the story history and exist for the lifetime of a playthrough session. Temporary variables do not become part of the story history and only exist for the lifetime prerender tasks have been deprecated and should no longer be used. Sugarcubes are the most unusual crop in the already unusual crops of the Kingdom of Humpty. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. There are a few ways to resolve both parts. If its return value is falsy, the save is disallowed. Due to how SugarCube stores the state history a few constructs are not supported within story variables. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Ill post a report to git. The audio subsystem is based upon the HTML Media Elements APIs and comes with some built-in limitations: Pauses playback of all currently registered tracks and, if they're not already in the process of loading, force them to drop any existing data and begin loading. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Prepares the dialog for use and returns a reference to its content area. Instead, the macro is passed a receiver variable which is set to the value input by the user. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Intended for social media links. This method has been deprecated and should no longer be used. See Passage API for more information. When using Twine1/Twee, it is strongly recommended that you use only a single stylesheet tagged passage. Because of the additional HTML elements added by the debug views, some nested markup and selectors may be broken. For example: A better solution, however, would be to use a backquote1 (`) expression, which is really just a special form of quoting available in macro arguments that causes the contents of the backquotes to be evaluated and then yields the result as a singular argument. You will also need some CSS styles to make this workexamples given below. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. To add a watch for a variable, type its name into the Add field and then either press enter/return or click the buttonn.b. Block widgets may access the contents they enclose via the _contents special variable. Etc. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Resets the setting with the given name to its default value. In order of processing: (for reference, this also shows tasks and various special passages). Returns the value associated with the specified key from the story metadata store. Note: If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Deletes all currently registered on-load handlers. Harlowe really doesn't, and if you want anything more complicated than some dynamic stuff here and there, you will be actively working against the format rather than with it. Returns whether the full in-play history (past + future) is empty. Deprecated: There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. Sets the selected tracks' repeating playback state (default: false). For example, consider the following markup: Assuming that ?He resolves to She and ?his to her, then that will produce the following output: Note: Elements that include either a data-init-passage or data-passage content attribute should not themselves contain additional elementssince such elements' contents are replaced each turn via their associated passage, any child elements would be lost. Returns whether the given member was found within the array, starting the search at position. If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Not to be confused with actual cubes of sugar that they resemble (which also exist in the Possible reasons include: no valid sources are registered, no sources are currently loaded, an error has occurred. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. Note: Returns a reference to the Dialog object for chaining. postdisplay tasks have been deprecated and should no longer be used. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. You must provide your own styling for the link-visited class as none is provided by default. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. Outputs a string representation of the result of the given expression. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. Returns the playlist's current time in seconds, or NaN if no metadata exists. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. The Config object controls various aspects of SugarCube's behavior. Note: Config object settings should be placed within your project's JavaScript section (Twine 2: the Story JavaScript; Twine 1/Twee: a script -tagged passage). Determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Note: Returns a reference to the current jQuery object for chaining. Arithmetic: The expression yields a number valuee.g.. All widgets may access arguments passed to them via the _args special variable. SugarCube does not trim whitespace from the contents of <> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Request that the browser enter fullscreen mode. The value(s) within each case are compared to the result of the expression given to the parent <>. Stops playback of the track and forces it to drop any existing data. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. This setting has been deprecated and should no longer be used. Thus, there are some potential pitfalls to consider: Creates a button that silently executes its contents when clicked, optionally forwarding the player to another passage. It is replaced by the Setting API and settings special variable. Track event triggered when a fade starts. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. The config object has been renamed to Config and some of its properties have also changed. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. In both cases, since the end goal is roughly the same, this means creating a new instance of the base object type and populating it with clones of the original instance's data. NOTE: You do not call this manually, it must be called by the change event handler of an element. .off() in the jQuery API docs for more information. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. Note: In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Shows the UI bar. Warning: Opens the built-in alert dialog, displaying the given message to the player. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. Renders the selected passage into the target element, replacing any existing content, and returns the element. Warning: The list options are populated via <
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