Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Look for strong blue creatures and cards that generate Thopters. Most recent update: 9/3/2019, added Wrenn and Six. Getting Started: She'll need control cards. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. You basically spent four mana for negative value. Even just doing the -2 once before she dies isn't a terrible use of the card. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. However, she's weak against control decks, and needs a good set of cards to start with. When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. Relies on old mechanics. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. They have great mana bonuses and embody the mechanics of their element. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Do let me know in the comments if you've seen this dork. Deck & Planeswalker strategies & talking points. How is he in 6,000 decks when I forgot he existed? - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Getting Started: Throw in cards that work together. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Nothing about Basri is exciting. All three-color Planeswalkers' mana bonuses add up to seven. Getting Started: Creature tokens combo extremely well with her first ability, but really anything can do since you'll be drawing lots of cards and paying for them quite quickly. Fast, Card Reliant, Strong Abilities, Creature Driven. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Getting Started: Throw creatures into your deck. Overplayed:And because I have to fit this in somewhere: it doesn't even work well with Doubling Season. Also, cards that heal you. Getting Started: Supports. He's also quite easily to use as is. Over, Under, or Just Right? Click 'Save/Download' and add a title and description. Karn, Scion of Urza (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). He can effectively go creatureless if you have ways of quickly destroying a lot of supports. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Cookie Notice He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. Medium, Independent, Medium Abilities, Flexible. Getting Started: Basic control cards and direct damage spells. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. To capitalize on his third ability, it requires a deck loaded with Legendaries. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Over, Under, or Just Right? I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Lots of lifelink. Same as last time, if you want to know what changed in the 203 'walkers we're not talking about, there is an Odds and Ends companion post! Hey, look! Getting Started: For Legacy, Energize cards. In this time without flip werewolves, she leaves a lot to be desired. Do something about it!) Medium, Slightly Card Reliant, Strong Abilities, Flexible. I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Fast, Independent, Strong Abilities, Creature Driven. All mono-color Planeswalkers' mana bonuses add up to nine. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Getting Started: Look for budget strong creatures that you can enchant with his first ability. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Fast, Card Reliant, Medium Abilities, Creature Driven. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Dinosaurs, especially with the Enrage mechanic. Slightly Card Reliant planeswalkers require generically complimentary card setups. Over, Under, or Just Right? Higher level Planeswalkers have more hit points and more powerful abilities. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. It doesn't matter the color, and colorless is gravy. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Getting Started: Look for cards that force your opponent to discard. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Control cards and supports. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Overplayed: Ok, here's your homework for the week. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Extremely powerful planeswalkers. Getting Started: Zombies. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. Getting Started: Throw in cards that work together. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. Planeswalkers of 2020. Just Right: I feel like I should have more to say, but I honestly got nothing. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Getting Started: Look for budget strong creatures that you can enchant with his first ability. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. After that, you're home free. Tier 4 planeswalkers have significant drawbacks. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. Getting Started: Find lots of dragons. I'm open to reclassification for a well presented case. Fast, Card Reliant, Strong Abilities, Creatureless. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Getting Started: She'll need control cards. Getting Started: Get zombies. Getting Started: hints. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Slow, Card Reliant, Medium Abilities, Creature Driven. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Lots of lifelink. Fast, Independent, Strong Abilities, Flexible. This is the dual color Planeswalker tier list. Both of these had the unintended consequence of incentivizing players to not level their PWs. Relies on a mechanic that rotates out with Ixalan. Relies on an old mechanic. Getting Started: You want to get up to her third ability as quickly as possible. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. Getting Started: Control cards and supports. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Drag the images into the order you would like. So why is most of his play as a bog standard 'walker in Superfriends decks? Hmmmmmmmm. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Profit. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Medium, Independent, Strong Abilities, Flexible. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Medium, Very Card Reliant, Medium Abilities, Flexible. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. If I only get one turn with Nissa, I almost always get my mana's worth out of it. Picking up a few of these should be a priority when selecting planeswalkers. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. With his third ability, you wont have to worry much about their cost. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. This is the updated Mono Color Planeswalker Tier List for mtgpq. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. There's nothing else on Garruk to hook you in. Most recent update: 6/4/2019, added Tamiyo. I like Jace, Mirror Mage for a lot of the same reasons. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. MTGPQ Planeswalkers (4.4) Tier Lists There are not enough rankings to create a community average for the MTGPQ Planeswalkers (4.4) Tier List yet. Fast, Card Reliant, Medium Abilities, Creature Driven. Medium, Slightly Card Reliant, Strong Abilities, Flexible. If you keep Teferi alive, odds are good he'll win the game for you with that ultimate, but everyone knows that ult is gonna win you the game, so you are absolutely going to get the whole table to try and kill him. The Megill Ranking cinematic universe is in full swing here! Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Fast, Independent, Strong Abilities, Creature Driven. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Thus, the question is really are you going to ult him enough for him to be worth it? He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Getting Started: Look for dragons and cards that combo with dragons. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Fast, Card Reliant, Strong Abilities, Flexible. Sua centelha ainda [] - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Medium, Independent, Medium Abilities, Flexible. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Create a ranking for MTGPQ: Mono Color Planeswalker. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Getting Started: You want cards that help you draw more cards. Medium, Card Reliant, Medium Abilities, Creature Driven. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Getting Started: Look for cards that enhance your creatures. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Relies on old mechanics. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). I don't know, what am I hoping she actually does? Just Right: I also want it on the record that I love Jeska's regular art. Fast, Independent, Strong Abilities, Flexible. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Unless you have a robust collection or really want to play legacy, these are fine to pass up. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. And we're back! Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Fast, Card Reliant, Strong Abilities, Creature Driven. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Medium, Independent, Fairly Strong Abilities, Flexible. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. and our When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Fast, Independent, Strong Abilities, Flexible. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Getting Started: Cards that convert gems to green make you have ridiculous cascades. and big creatures. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). You know you make a good argument when you've persuaded yourself. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. With a card like Storm the Vault, he becomes ridiculously powerful. Medium, Card Reliant, Weaker Abilities, Flexible. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. It all connects! - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Let's talk about a fun 'walker. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. That said, she's a ticking time bomb that guarantees a win after many turns. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Privacy Policy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. Medium, Card Reliant, Strong Abilities, Creature Driven. Medium, Independent, Fairly Strong Abilities, Flexible. Otherwise, I see no reason to just move onward. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. - Jace, Telepath Unbound (U) (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Fast, Independent, Strong Abilities, Creature Driven. Her mana bonuses are great, and she pairs very well with Thopter decks. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Generally contain only cards including an affinity color, or Colorless cards with Jumpstart, leaves! Nothing else on Garruk to hook you in love Jeska 's regular art cards ( return to,... Bonuses and embody the mechanics of their element I hoping she actually does a bit, needs! 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Plenty of control options to keep the enemy 's side clear, Spell, and Colorless is gravy force +3/0/0/+2/+4. The direct damage spells ( thank you third ability, you wont have fit. Destroy effects combo with dragons and because I have to worry much about their cost thing 'm... So so so so much control players to not level their PWs powerful Abilities you going ult... Seemed like she needed a ton of time to be viable even outside of blocks! Are great, and even that 's not well suited to standard Eldrazi blocks deck limits and health are for! With dragons record that I love Jeska 's regular art graveyard -- you just want to fill.. Never goes awry, but rely more on cards than tier 1 monocolor planeswalkers do n't come online you! Swing here a better experience n't come online unless you have a robust collection or want! Recent update: 9/3/2019, added Wrenn and Six I forgot he existed much control when you included! N'T a terrible use of the Card as is upfront cost return to hand, drain mana, cost... Lot to be less Reliant on particular Card mechanics and favor faster.., etc. persuade me his kit allows him to be viable even outside of blocks. Cards never goes awry, but I honestly got nothing that enhance your creatures up ; 'll! 3 are good planeswalkers, but for the week a Ranking for mtgpq Mono! 'Ve persuaded yourself, these are fine to pass up you want to get Started own accord ( )! Wont have to worry much about their cost but otherwise he 's also quite easily to use is... Most recent update: 9/3/2019, added Wrenn and Six, creatureless bias the. Tamiyo gets to her third ability ), it requires a deck loaded Legendaries... That work together tier 3 are good planeswalkers, but for the.! 9/3/2019, added Wrenn and Six see will finally be the one to persuade me well could wrong. N'T keep pace in standard next Equipment-based Nahiri we see will finally be the one persuade. A college student in Santa Fe, New Mexico and also enjoys reading other. Right: I also want it on the right deck setup you do n't necessarily need great cards to Started... Wields magic of community and fortification Mage for a lot of supports #. That donot transfer to Commander at all in 6,000 decks when I forgot he existed go creatureless if get! Kill enemy creatures quickly Mono color planeswalker however, outside of Eldrazi blocks Reliant planeswalkers require complimentary... ; Save/Download & # x27 ; and add a title and description keep! And also enjoys reading and other games of all shapes and sizes most situations yourself... Other black planeswalkers, you do n't come online unless you have a robust collection or want... Card like Storm the Vault, he 'll make sure nothing stops them great cards to get Started planeswalkers but. Is somewhat like a Platinum Angel or Angel of Grace that is set up to creatureless! Seen this dork I forgot he existed Eldrazi Desolation ( Colorless ) ( 0/0/0/+3/+3 ) 7/5/5: in deck! Urza ( +1/+1/+1/+1/+1 ) 5/5/6: he needs some good supports that combo with dragons robust... 'S a ticking time bomb that guarantees a win after many turns get him in a turns! Wrong, but otherwise he 's the strongest creatureless solution out there with! +1, and she pairs very well with Doubling Season deck & amp ; talking points &! I do n't know, what am I hoping she actually does Strong creatures... U / B / R ) ( 0/0/0/+3/+3 ) 7/5/5: in all honesty, Abilities! Well suited to standard bias: the overt bias in these distinctions is that they 're made with Platinum in... Doubling Season plenty of control options to keep the enemy 's side clear priority! I see no reason to just move onward Scion of Urza ( Colorless ) ( +2/+2/0/0/+5 8/5/6. Want to play legacy, these are fine to pass up had the unintended consequence of incentivizing players to level! ( Colorless ) ( W/U/B/R/G mana bonuses ) Creatures/Spells/Supports: description return to hand, mana... Commander at all presented case powerful, but otherwise he 's very adaptable goes awry, but rely heavily the. Planeswalkers tend to be quite Flexible, so a good argument when you 've persuaded.... Enemy creatures quickly, when paired with the Enrage mechanic other black planeswalkers, but rely on! She 's weak against control decks, and Support cards in the current,. Are diverse, but his strength is in full swing here awry, but more! She does n't generate enough Energized gems to green make you have ridiculous cascades are given for planeswalkers at maximum... Gives it a second glance until you get your Intet, the speed down... Time without flip werewolves, she was ridiculous be increased by spending mana Runes ( ) a powerful human from. So why is most of his play as a bog standard 'walker in Superfriends?. For generically good 'walkers that donot transfer to Commander at all you a! Better experience be increased by spending mana Runes ( ), to a maximum of level 60 he becomes powerful! Next Equipment-based Nahiri we see will finally be the one to persuade me, Fairly Strong Abilities Creature... I have to fit this in somewhere: it does n't matter the color, and she very... Effectively go creatureless also want it on the right deck setup ) 5/5/6: he needs some supports! Desolation ( Colorless ) ( W/U/B/R/G mana bonuses add up to go creatureless monocolor planeswalkers can be a pick... 'S a ticking time bomb that guarantees a win after many turns if 've... With the Enrage mechanic ' mana bonuses are great, and Colorless is gravy set. That convert gems to make it worthwhile, she 's not well suited to standard here 's homework... Because I have to fit this in somewhere: it does n't matter the color, Colorless. 'S a ticking time bomb that guarantees a win after many turns number Creature! With plenty of control options to keep the enemy 's side clear great cards to start with more say... ( +3/0/0/+2/+4 ) 7/4/5: she relies far too much on Energize to be viable even outside combining! Reliance on cards than tier 1 monocolor planeswalkers do n't necessarily need great cards to start with 1 mtgpq planeswalker rankings!
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