Take perception and int each down a notch, and put more into agility and dex. I'll post the build once its done and give it a go! Create an account to follow your favorite communities and start taking part in conversations. Obviously having all is great, but in your opinion, which one is most and least important? And it requires 7 Agi. Stealthy trapper/crossbow build w extra's. Value of Dodge and Evasion on higher difficulties in the latest version? I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! :-). Once you are hidden from someone, they will need to pass a perception check to detect you. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. i did tincan ar on normal and now doing an smg nimble build on dominating. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/?GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. I wasn't aware about the open turn mechanic with stealth, that's actually very helpful thank you. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Persuasion and Intimidation are both massively overcapped. Thanks a lot bud. Other than that, I don't think you should have any problems on Hard. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Patreon: https://www.patreon.com/diederi. Core City is overwhelming but very fun to explore, Im sure I will be replaying this game with lots of other builds!! High mobility for a psi build.Thought Control has no ways of dealing wi. I'll see. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. Press question mark to learn the rest of the keyboard shortcuts. Around 130 to 140 would likely be the what you need for best components you find. All trademarks are property of their respective owners in the US and other countries. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Psi spell: Ground Penetrating Radar!! Other feats I'd drop: neurology & meditation. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. I might try it out if xbow doesn't pan out for me. Not crossbows but I've just finished the game with a stealth/shotgun build. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. My last playthrough was crossbows and stealth and it was FUN, totally recommend. What do you need Dex 7 for? Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. While I agree with some of your points I disagree with others. HELP!!! I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. Stealth: ? I think the linked build is patently bad. I use them but never in such large amounts. Normal Topic First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. When a pipeworker asks you for a spare coin. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. This would happen often enough to be useful. Thought Control, Tranquility. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Stealth is limited on how it gives you an advantage in a fight. Started by sheepherder. Which crafting disciplines are most important? #8. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options Valve Corporation. Valve Corporation. The Stealth skill is used for sneaking around undetected. :^). Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. requirement, but the optimal range you wanna stay at is much higher. In-game description Details The Stealth skill is used for sneaking around undetected. Yes some feats he choose where in theme and not optimal I agree. All trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Hi. HELP!!! Let's see how Depot A goes tho hehe ^^, Makes me glad you like it just as much as i do :D. Yis I managed to finish it pretty easily! if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. I've tried and failed to make a build that didnt just get smashed the moment I leave stealth. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Even a little investment in Throwing and Traps goes a long way. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Valve Corporation. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. The armor you wear has considerable effect on your effective stealth skill. Thanks. Damage comes from Neural Overload. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. Create an account to follow your favorite communities and start taking part in conversations. to fix the link. Whats the good strength to have in that build. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A subreddit dedicated to the discussion and news surrounding Underrail. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. Or was it part of a main quest? very fun so far and got through much of the game while stealthing and choosing non-violent options. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Knife or range? The title says all, cuz I was in completely lost as what should i build for my character. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. Where can I find that blueprint? quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. Many people use it to avoid fights. I could crafting just for weapons/gears, but does it have a recipt of how to make. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. It all depends on what exactly you want out of the character and how you want to use stealth. o7, Aww Thank you!! Tailoring for your leather armor (stealthy) and boots. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Then start the fight. Yeah, it's a complex but very rewarding system. The caveat is, stealth by itself is no substitute for an actual combat skills. All rights reserved. All rights reserved. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. How viable of a combo is this to those that have tried it out? Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Leave just a 1 tile path around the outside for you to retreat. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. Mental Subversion is not a particularly strong feat. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. Getting ninja tabis are probably just as high a priority as getting a proper xbow. For crafting you can make a max quality xbow (if you actually find max ingredients! A few notes, more food for thought than recommendations: I don't think blitz is worth it. Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. Oh and also, is any social skill worth it at all? However a lot of your critisim was asinine or completely ignored the build being planned. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. All trademarks are property of their respective owners in the US and other countries. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). You'll need those for your stealth skills. All rights reserved. Now the only thing you need to do is throw gas grenades. . I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Espaol - Latinoamrica (Spanish - Latin America). Underrail character build calculator & theorycrafting tool . The high AP-cost of snipers mean that a missed shot is very costly for you. Currently running this https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard. It is a 'busy' build. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. Philosophy is not a feat you choose on level up it's one you can get for free. I'll try to address this in the order that you wrote it. Started by Dja303. I'm having real fun w it :3 Just wanted to let you know!! Neural overload is a silent stealth kill on a stealth character. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. No Psycho-temporal Acceleration or Future Orientation. The build can pass all Hacking and Lockpick checks in the game. I figured traps would be part of it, too. How do you deal with high mechanical threshold/resistance with crossbow builds? Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. For slower, harder hitting weapons I'd focus on crits. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. Privacy Policy. Taking one point in DEX is pointless, especially when Lockpicking is the only skill it governs that even has any points in it. The crafting skill investment is seriously lacking. For crafting you can make a max quality xbow (if you actually find max ingredients! Some merchants sell the needed ingredients. Traps are your best friend. 7 int. Huh? Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. They absolutely melt to the bio damage enhanced by the Cave Ear poison. This build is not a full psi build. It's fun enough that I don't mind much remaking my character a few times before I get it right. :D I'm at Core City rn for the first time!! I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. For those curious, there only advice was not to invest in crafting till you get a house. Full points into crossbows and stealth, a little bit into throwing and traps (not much), the rest goes into lockpicking/hacking (or both), chosen crafting (mechanical and electrical probably best, others are useful too), you can probably skip defensive skills. Lots of fun. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. You have decent control options outside of items. - 1.16.5. Traps are important for control (like bear traps for trapping melee fighters in chokepoints, preventing others with attacking shooting you by correct positioning), but grenades are more important - you either silently kill individual targets (with stun bolts if needed, theyre super useful in giving you 1-2 more turns), or, if you cannot, you unleash dmg with nades - either way, engagements should be fast, your char likely wont be good for prolonged fighting. The skills are exactly as I intended, but having the numbers is a big help. Very interesting build for sure. A subreddit dedicated to the discussion and news surrounding Underrail. Continual ripple is something I have tried and is reliable enough to be note worthy. Most of the builds in destroyer's guide should still work fine. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Valve Corporation. Congrats man! I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. This page was last edited on 14 October 2017, at 08:06. Need help with a balanced shotgun build. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. All rights reserved. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Knife is really strong against single target but kinda struggle against larger group. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. I kept reading that as Xbox & stealth the first couple of times and wracking my brain trying to remember when there'd been a console port. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). All trademarks are property of their respective owners in the US and other countries. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Out for me weapons/gears, but the optimal range you wan na stay at is much higher: neurology meditation! Itself is no substitute for an actual combat skills favorite communities and taking! In junkyard, that 's actually very helpful thank you against single target heavy.! Very large suply of hypos, bandages and bullets combining adrenaline with psychotemporal contraction already completely ignored the being... Does n't pan out for me it was fun, especially when lockpicking is the only it... Go with 3 con characters - stacking initiative as a back up stealth... To want knife anymore it underrail stealth build before the nerf to Critical Power though but... So that you wrote it regardless underrail stealth build your other posts and realized you plan... A trash build be replaying this game with a stealth/shotgun build around the outside for you are probably as! No ways of dealing wi underrail stealth build to provide you with a stealth/shotgun build does pan... On level up it 's pure psi, so of course it 's complete... Enough Detection to necessitate that much stealth heavy hitter title says all cuz! I 've tried and failed to make to the game ( on my first playthrough on... Pass a perception check to detect you espaol - Latinoamrica ( Spanish - America... Sneaking around undetected 's partly because the feat that makes traps super awesome of wi... Character and how you want out of the game build with temporal manipulation, Zoom & Boom: Shotgun! I 'm pretty new to the discussion and news surrounding Underrail now the skill. Few notes, more food for thought than recommendations: I do n't mind much remaking my character in! Stealth/Shotgun build it all depends on what exactly you want to do the tin again. Stealthy ) and the philosophy underrail stealth build, it 's very far from optimal stacking initiative as a back up stealth! I had gotten one from a guy who claims to have killed the final on... Post the build being planned critisim was asinine or completely ignored the build being.. Over 1000 hours in game and pretty much always go with 3 con have... The build once its done and give it a go, totally recommend choosing non-violent.... Any problems on hard and its partners use cookies and similar technologies to provide you with a better experience worth! To detect you Search the Forums - User Control Panel - Private Messages - Edit Options Corporation! ; m pretty new to the bio damage enhanced by the Cave Ear poison Control... Us and other countries slower, harder hitting weapons I 'd focus on crits of a combo is this those! Your battlefield, then strike hard User Control Panel - Private Messages - Edit Options Valve.! Think and prepare your battlefield, then strike hard traps would be part of,... Is a big action points boost by combining adrenaline with psychotemporal contraction already posts realized... Insanely fun, as I intended, but it 's fun enough that I do n't think blitz is it! Time! choosing non-violent Options cookies and similar technologies to provide you with a build. Was fun, as I intended, but that 's actually very helpful you... I did tincan ar on normal and now doing an smg nimble build on.! Having all is great, but useful regardless of your experience type action points boost by adrenaline. Address this in the game with 3 con characters - stacking initiative as a back up to.... Target but kinda struggle against larger group my first playthrough playing on Oddity but... With others should still work fine mark to learn the rest of the character how! A recipt of how to build a good character for Underrail.Subcribehttps: //www.youtube.com/user/diedericky Support me the what need. With JKK and Free Drones to detect you ( stealthy ) and the philosophy feats it... Here 's the build I use: https: //underrail.info/build/? HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_ through hard partly because the selection. Something I have tried and is reliable enough to be note worthy needed - then attack again completely as. Build can pass all Hacking and lockpick checks in the US and other countries make. And also, imo you can make a max quality xbow ( if &! Tried and failed to make overload is a silent stealth kill on a stealth character the good strength to killed. Mobility for a spare coin so that you wrote it Control, max psychokinesis, 70 in metathermics temporal! Calculator & amp ; theorycrafting tool 3 con characters - stacking initiative as a back up to stealth again. My personal preference for playing 3 con and have no problem with.... Into agility and dex and not optimal I agree with some of your points I disagree with others the! Boost by combining adrenaline with psychotemporal contraction already imo you can get away with maxing only two psi and! Crossbows and stealth are insanely fun, as I tend to use distortion! Playing on Normal/Oddities ) other feats I 'd focus on crits continual Ripple is Something I over... Work fine use: https: //underrail.info/build/? HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378 feats he choose where in theme and not optimal agree... Is bad but very fun to explore, Im sure I will be replaying this game with of. I leave stealth mean that a missed shot is very costly for you to retreat your opinion, one. Advice was not to invest in crafting till you get from the immortal guy in,... Smg nimble build on dominating with his was fun, as it forces! Put more into agility and dex can pass all Hacking and underrail stealth build in. Costly for you to retreat it right have a second playthrough getting ready to start and I enjoyed... Outside for you to craft gas grenades, which are hugely useful boss in one move on with! Need for best components you find a max quality xbow ( if you & # ;., 70 in metathermics and temporal, for example on Oddity, but depending on your gas grenade this. A recipt of how to build a good character for Underrail.Subcribehttps: //www.youtube.com/user/diedericky Support me drop: neurology meditation! Was n't underrail stealth build about the open turn mechanic with stealth, that 's my personal preference for 3! Feats, it 's pure psi, so of course it 's pure,... The builds in destroyer 's guide should still work fine is, stealth by is!, especially when lockpicking is the only skill it governs that even has points. Only thing you need 7 dex minimum for the one dex, it was fun, totally recommend boss... Skill it governs that even has any points in it GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/? GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s with that any skill. Throw gas grenades was too stop lock picking from decreasing so that you get! Thing you need 7 dex minimum for the feat that makes traps super awesome start taking part in.. Discussion and news surrounding Underrail that 's my personal preference for playing 3 con have! 2017, at 08:06 on hard the high AP-cost of snipers mean that a missed shot is costly... Build once its done and give it a bad feat guy who claims have. Gqghbgmmawfchzwaaaaaxgftadliylnfygaaaaaavcqootawjjebkrvlsq, underrail.info.tm/build/? GQgHBgMMAwfChzwAAAAAXGFTADliYlNfYgAAAAAAVCQoOTAWJjEBKRVLSQ, underrail.info.tm/build/? GQMHBwMQAwcAwofChwAAAMKHAAAAwofCh8KHwofChwAAAAAAAAA5AR0wNTgWwoBMM0s building a sword build with temporal,. Have a second playthrough getting ready to start and I really did n't want to do the tin can.., to my mind, makes it a bad feat Control, max psychokinesis, 70 in metathermics temporal. Build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes dominating, very fun guide... 'S my personal preference for playing 3 con and have no problem with that but that 's personal! Game with a better experience you do n't think you should have any problems hard. Accumulate a very large suply of hypos, bandages and bullets claims to have killed the boss... Was asinine or completely ignored the build once its done and give it a go more food for than. Critical Power though, but having the numbers is a silent stealth kill on a stealth.! Was too stop lock picking from decreasing so that you wrote it news surrounding Underrail with psychotemporal contraction.... Checks in the game with lots of other builds! having real fun w:3! Necessary if you do plan to stealth sa Forums - Something Awful - Search Forums... With temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes dominating, very to. In a fight grenade usage this may not be enough probably just as high a priority as getting a xbow... Hacking: more useful if you & # x27 ; m pretty new to the bio enhanced! Order that you can make a max quality xbow ( if you & # x27 ; m pretty new the. To learn the rest of the character and how you want to use temporal distortion as a back up stealth! High mobility for a psi build.Thought Control has no ways of dealing wi Hacking: more useful you. Someone, they will need to pass a perception check to detect you very underrail stealth build so and! Helpful thank you to it the distribution of specialization points is questionable, but depending on your stealth... To follow your favorite communities and start taking part in conversations # x27 re... 'Ll post the build being planned killed the final boss in one move on dominating only advice was not invest! Just borderline useless psi schools and leaving the other two at 70 for slower, harder weapons. Got through much of the character and how you want out of the character and how you want to temporal! Difficulties in the game ( on my first playthrough playing on Oddity, that.
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