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almost a hero: best ring

The more you tap, the more damage you do as this ring charges up and releases a Thunderbolt to damage all enemies. You will get much further than if you only leveled Hilt and Wendle and relied solely on the ring. Let the ring take you 90% of the way through the run. Max Loose Change and spend the rest of your points in Easy Targets. ONLY IF SPEEDRUNNING: Spend the majority of the gems you get on rare chests to try and get all 3 items on Vexx as fast as possible. The ring does damage and applies a 'Dread' charge to an enemy with each tap, up to 20 charges of 'Dread' (they can be all on one enemy or divided among them). Made in the USA. At the same time, those are not the best runes for the ring, in my opinion, but still better than what others have to offer. Once youre past about 3000, you can even start using random spells on the 3. The best value is to upgrade all items to legendary, then raise them to mythical little by little if possible, otherwise, leveling carries and tanks is the priority, followed by trinkets. The fourth ring that you unlock in the game, during the mid-game stages (sometime around stage 500, cant remember exactly). It will often end up giving a large amount of mythstones that give better effect than the prestige would, and you dont have to claw your way back. Prioritize spells that boost his ultimate. Were here to answer this question in todays article. The damage/gold scales the same regardless of slot, you just level slot 1 before slot 5 so you get skill points first. It also has 11 runes that you can gather, with the first 4 available after reaching certain stages in the campaign: Stormer: Full charge of the ring increases critical hit chance by 12%Ice Rage: Killing an enemy with shards refills 20% of the mana pool.Sharpness: During a Blizzard, every shard that hits enemies boosts the remaining shards damage by 20%Glacier: Deals +400% damage to stunned units, -50% otherwise. Meteorite: Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. (All to 20, all to 30, all to 40) and then when they're all getting a bit expensive (when HR, AT & GL are at 70 or 80ish) then I would focus on getting HR to 100, AT to 91, GL to 100, and Free exploiter will have maxed at 60. The general gist of playing between 795 and 3700 is that you want to level up all of your 3 carries (Vexx, Ron, Sam/Oy) and push as fast as you can until they simply start dying. Make it your goal to get as many of these Mythical Artifacts as fast as possible. Killing a unit with lightning causes the next Thunderbolt to deal 100% more damage. When you get Half ring this combo becomes 810 times base damage. TO DO List Notepad, 50 Page Planner Pad. Leveling hero items and regular artifacts during your runs is the key to making it far on your runs. This is the starting ring in the game, and one that encourages tapping. You'll easily nab your 4th slot, go ahead and roll on it, but still focus on getting that good foundation with your first three mythicals. Hilt's debuffing ult can also help boomer's ult too. Typically at around stage 500 you may want to swap to focusing completely on Vexx over your ring. Their converted damage is way higher than what the ring can provide, for the same amount of gold. At max level, it gives 1400% gold from enemies. Ice Rage: Killing an enemy with shards refills 20% of the mana pool. Try to keep your TAL as high as possible by leveling everything that gets cheap. Almost A Hero Game Updates. The best early game strategy is to completely ignore heroes and focus on your lightning ring. Vexx, Ron, Tam, Sam and Hilt. You can tell if you used your time warp too late when you're gaining no stages and your heros are insta-dying. Put in limiters for hero items, evolutions, charms, and token mine based on adventure/gog level unlocks. I will be writing about what is going to get you the most consistent results, and what has been tested time and time again by actual speedrunners. Pushing too much in adventure is largely a waste of time. Boomer-Ring Variant: I tried this once, and it worked okay. On stage 300, 354 & 400 you will get your first three mythicals. Once you get to stage 1,500+ and you have options available, I would say that moving to the Darkness Ring would be a better idea. Learn how your comment data is processed. For the most part, mythical artifacts are focused on utility, and therefore will not push you as far as the regular ones. Typically at around stage 500 you may want to swap to focusing completely on Vexx over your ring. I miss Ice ring. It's really up to you when you decide to invest in these, but they are relatively cheap and good in moderation for keeping your sanity for a run. Then you can roll off any prestige bonus on your lowest quality artifact first and hope for more. Cools 30% slower otherwise.Ignition: Deals up to 200% more damage based on the heat level. Mines will become your biggest source of stats in adventure so youre not missing out there . Max out Divided we Fall and otherwise level whatever you feel like. The idea is that if you can get to 470 in a 10 minutes (with 1 time warp used), or get to 500 in 1 hour with 3 time warps, you'd be better off doing the three 470 runs, as you'll get more mythstones. Earth Ring has 9 available runes; 3 of them are rewards for progressing in Adventure mode. This reduces his revive timer and gives you more gold overall. As a note, all 11 heros' items apply their stats whether you are using the heros or not. Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. The push from stage 600 to 795 will feel a bit hard and long. The ring is charged by itself and you tap to unleash a powerful meteor shower! Recommended Rune Build for the Darkness Ring: Lurk, Shroud and Flicker: This is a more mid to end game oriented build, for when enemies stay alive for long enough to actually get the stack bonuses. Heros are placed far enough from each other so they take turns leveling so progression is smooth. iOS and Android. This is a ring that also makes more active players happy (as you have to constantly tap to use it) and it deals a ton of damage, having really interesting runes: 9 of them, to be specific, with 3 unlockable through regular progress: Lurk: Enemies with more than 3 stacks of Dread deal 30% less damage.Twilight: If an enemy dies with more than 10 stacks of Dread, restore 10% health to all allies.Gloom: If an enemy dies with more than 10 stacks of Dread, it gives 75% more gold. Strategy: I would level all of these evenly. The ring deals significant damage but will overheat if fully charged, making it unusable as it cools.[1]. late game, the ones to reroll off of are ring damage effects(BUT NOT RING CRIT CHANCE), effects that boost merchant items you dont use, and regular artifact cost reduction once you have fully completed them, for the most part, theres no real reason to spend money on this game. I burned 5k gems on rolling trinkets, and 9k scraps on upgrading them. When you have a high level half ring, you can consider the alternatives to Bellylarf because the ring damage will be comparable to doing a Hilt-Vexx ult. Just keep at it, you will get there, but it may take a few prestiges beyond stage 600. Personally I put V or support on 5 because I hate scrolling all the time. The idea is that time warp makes the end of the run quick, ult-focused and not so boring. Mythical artifacts scale very poorly compared to regular artifacts. Just keep at it, you will get there, but it may take a few prestiges beyond stage 600. It's better to invest the mythstones into the above for their known benefits. Almost A Hero is an RPG clicker game where a bunch of the most useless idiots embark on a quest to be slightly less useless idiots. This is quite simply done by looking at the rewards on the adventure mode wiki. Start out by hiring only these 3 heroes and turn on Lazy Finger (if you have it). Once your artifact slots start getting difficult to fill out with crafts, you may choose to buy more chests, at a moderate rate. This strategy starts to lose steam pretty fast at 500 and above, and it may be worthwhile considering to start using heroes more at 400+. The optimal place to prestige is usually around ~1.5 timewarps (from the start), for maximum mythstones/hour. You gain a lot of mythstones from clearing epic bosses, use this to push as far as you can before it becomes too slow and painful. The idea is that you could spend 2 days pushing for far off stage, or you can spend 2 days grinding mythstones, and hit that far off stage in 1 hour. And as a bonus, some trusted members of the community shared their build with us.Spe. I'm mostly rewriting the speedrun guide so it's a bit more concise and can be updated with future changes since the old author no longer plays. Increases the charge duration by 5s. Especially, Mobile Legends Bang Bang and COD Mobile. Level ups further increase the damage. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Ring strat is now useless. If you did, farming wouldn't be quicker and mythstone gain would remain more or less the same. Stick to it. If you prefer to leave your phone on and to the side while doing other things, broken teleporter isn't important, but lazy finger is useful. The power of each ring differs, along with the play-style related to each of them. If you put it lower down, then you can't get enough gold (without using tokens) to level the hero to overcome the wall. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. Up to five heroes and one ring can be used in this game mode at the same time. Perfect Quasi + Rerolling all commons to maxAs mentioned above, this is a great mythical at the start, but rerolling artifacts can get as high as 50 million mythstones. You unlock your first trinket slots at . Added warnings on all mines, tavern, hero items, hero evolutions, and charms. Enemies with more than 3 stacks of 'Dread' deal 30% less damage, If an enemy dies with more than 10 stacks of 'Dread', restore 10% health to all allies. Here are the runes that you can get for it: Cooler: The ring cools 75% faster when overheated. this is where you can completely ignore heroes, and focus everything on your ring. Meteor shower also drops a star on the most injured hero, healing 15% of max health in 3s. Blessing: Increases the mana pool of the ring by 100%Cold Wind: Critical hits slow down the enemies attacks by 50% for 3s.Ice Blast: Increases the charging & speed of Blizzard by 50%Nova: Blizzard rains 25% slower, but increases shard hit area.Shatter: 50% more shards, each dealing 25% less damage.Bleak: Tap and hold during Blizzard to increase its duration by 200%Stinger: Every 0.2s, drops a random shard. scraps are your biggest bottleneck in this game. Max out Divided we Fall and otherwise level whatever you feel like. 2017-12-14: Holiday side quests & special offers, animated backgrounds, new side quests & option to skip side quests for a price. So having Bellylarf helps keep everyone alive (don't skill him towards damage, its not his purpose). Don't waste all your gems on trinkets. Template:Mainbox FIGHT EVIL! But even once you unlock it, it is still not as good as the Lightning Ring until you have the right set of runes (and if you have them for the Lightning Ring). Do not level this too high as the cost scales massively, capping at 50 million per reroll. Advance through a series of exciting levels and embark on your amazing adventures in Almost a Hero. Custom tailor increases the stats of the hero items. The mythstone rewards up to stage 795 are at the following stages: If its at all possible to reach one of these stages within reasonable time (less than 1 hour of pushing), do so. Any notable runes {Bounce(Lightning), Cold Wind(Ice), Stinger(Ice), Nova(Ice), Creep(Darkness), Shroud(darkness), Opaque(Darkness), 1-2 Regular artifact slots ahead of what you can hold, Trinket forging for seasons(wait on adventure set until you get the progress quests and have cast from seasons), Double prestige if you feel like you have to, but this is not a good way to spend gems, Spend all scraps leveling up Vexx until she is legendary, Level hero items some while farming GoG at 795+. But you do get 30% less damage from enemies, while they take additional damage from your heroes AND you get random Dread being applied constantly without you having to tap. Only 3 runes can be active at any given time, but the player can change those runes mid-run. Tip #2 - Reroll your artifacts to make them stronger. 3 effect trinkets can be left at around halfway to save scrap. If you found one you really like, post it below and it could be the next big thing. This largely means avoiding his 2x Stampede spells and 3x animal friend spells. So if youd like to be published on Gameloid, please contact me. In the future, there should be a way to get trinkets without gems. Once you get all three, you should spend some time building a good foundation for future progression. Blunt RelicBlunt gives a lot of damage per mythstones, completely overshadowing DPS Matters. This is purely theoretical and feel free to just do what you want. If you put it too high, you can get past the wall, but can't get very far. Once your artifact slots start getting difficult to fill out with crafts, you may choose to buy more chests, at a moderate rate. Biggest findings summarized. I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. I share my game experience. tima estratgia at o estgio 350/400!Veja como distribuir os pontos de habilidade em todos os heris.Inscrevam-se n. Goblin Lure to 100Benefits speak for itself, but I wouldn't max it out right now, I think 100 is a good level, give or take. This is clearly a ring that has been created with late game in mind easy to see thanks to its bonuses and usability. and our This build far outclasses the previous build, but requires you to level up 2 heroes unlocked a bit later on the game to function properly. Adventure is the first mode unlocked in Almost A Hero, and the one primarily used throughout the game. Cools 30% slower otherwise. But be careful, maxing artifact slots is really expensive now. I have mine at level 65, and rerolls are 25M. This is important to max because the last 4 levels give a ton of burst damage. In AaH you'll find idle heroes with upgrades, quests . Sharpness: During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20%. This reduces his revive timer and gives you more gold overall. Official subreddit for Almost A Hero, an incremental/rpg game for Android and iOS where a bunch of useless idiots embark on a quest to become slightly less useless heroes (and, maybe, save the world). Rerolling cheap stats to get some of the really good ones, like Mythstones from Epic Bosses, Hero/Ring upgrade cost reduction, Regular artifact upgrade cost, Crit, Timewarp, and whatever else seems good to you. I think dark ring (creep, shroud, gloom) is what basically everyone uses ATM, I could be wrong. Gold V (Keep at the lowest level possible to put points into CITY THIEF): Gold Redroh (Keep at the lowest level possible to put points into LOOSE CHANGE). Impatient RelicImpatient is the only gold mythical outside of custom tailor, and its power drop . It only has 9 runes available, with just 3 obtainable through the games adventure mode: Wishful: Tapping while charging reduces the duration by 0.2s each tap. Stop adding stacks and they explode for massive damage! The guides that talk about it are VERY outdated. Although you will unlock a lot of them as you go through the stages, you can only use five at a time for your main team . As a downside, whenever you start over, its not as useful since most of the runes power you will use wont have time to make an impact. The thing to look out for is your next big upgrade. When you have timewarp up, you'll notice you can use hero skills to push just a bit further than if all your heros were dead. Have 3 heros at level 5 (v, vexx, your fav hero) which will die for your boomer to ult. At level 100, the ring has a 15% chance of doing 120k% damage.

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