Scan this QR code to download the app now, https://archidekt.com/decks/711488#Yuriko's_Rack, https://tappedout.net/mtg-decks/yurikos-rack/. Hypnotic Siren scales nicely with the state of the game, and will let us steal opposing creatures in the late game. We don't have much in the way of creature removal, barring Cyclonic Rift and Evacuation, and most Wraths pose a greater threat to us than our opponents. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. Yuriko can be built with a variety of power levels in mind. This means that you're the primary target for your opponent's interaction. While our creatures may suck, they do a very good job of agoing unblocked, and ultimately, that's all we care about. Yes, they do. Either way, I couldn't be more excited to see what game-breaking stuff this card will do. I've loved this card in other tribal decks, and think it could have a great home here. Yuriko doesn't need a lot to be really really good - I've got a deck tech and primer here on a lower-budget build. Maintaining a good balance of these is our key to success! Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. Need advice on a budget cEDH Yuriko (based on Playing with Power's deck) please! To begin with, Commander Ninjutsu is effectively an activated ability which functions from the command zone. I'd really like to have a battle-cruiser, mid-, and high-level, trio of combat centered decks with unique approaches to how they win. This approach could provide some insanely powerful plays, but was also more prone to variance due to the low ninja count and the high number of high mana kill spells that could sometimes rot in our hand. I prefer controlled smashing, and best associate with the Temur colors. This will require TappedOut.js included in your blog. What's not to likew? The changelings are obviously good because they are also ninjas, the merfolk are good because they are 2cmc and unblockable, and Wingcrafter is great because it can later give evasion to your ninjas who are on the board. This was great until Maskwood Nexus was printed. These decks still run ninjas and win with Yuriko triggers and extra turns, but they play far more instants and sorceries, employ stax and infinite combos, and a whole suite of very expensive (in real-world $) cEDH staple cards. We'll draw a card off of every dude we play (and we'll be playing lots of dudes), and we'll draw off of every attack too. Many of the evasive creatures we're including also have card filtering applications. But now that we have a critical mass of ninjas, its not necessary to include as many enablers in our deck. That being said, ninjas tend to have abyssmal damage on their own, so you don't gain life off of him, and he doesn't have ninjutsu, making him dependent on other things giving him evasion. After much testing I am pleased to offer up my Yuriko ninjas list. Even with a very low curve, the extra damage incurred with each attack will help take turns off our clock. This means we're more likely to have more success aiming for a "Ninja-less" Ninja deck, which is made possible by cards like Arcane Adaptation. The most expensive counterspells in this deck cost 2 mana. I like what Regent offers this kind of strategy, but as I cut towards a leaner curve, Regent didn't seem to fit. Terms of Use | After looking at this deck, I know what you're all thinking: "Most of those creatures suck!" Feel free to skip some of these if you have a good sense of how Yuriko works. Back in the Pre-Modern Horizons day we were all in on copying the seventeen ninjas we had, and trying to dupe Yuriko as much as possible. Godo has a fantastic primer that immediately got me interested to play the deck. )But as I have some budget left, I wanted to add Doomsday / Thassa's Combo, maybe buy a Pact of Negation (is that good in cEDH? We've already talked a little bit about Inkfathom Witch and Glen Elendra Liege, but Door of Destinies and Coat of Arms are intended to really push our team over the edge. It hurts myself to see that, but I trust the processThat's the first time I dip my toe into cEDH territory, so I'm quite helpless with everything going on there, hence every help would be highly appreciated. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. while also having the option to win at instant speed on an opponent's turn. Help | Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. However, for us, the tutors that put cards on top of our deck have an added utility. Once we go up a step in size, we begin to notice some more significant abilities. Yuriko Hishimi ( , Hishimi Yuriko, born June 10, 1947 in Tokyo, Japan) is a Japanese actress. At the time we only had seventeen ninjas, so in addition to a little help from Arcane Adaptation and its functional equivalents we ran Mirror Gallery and a tons of Clone cards with the profligate goal of copying Yuriko herself for fun and profit. Complete Comment Tutorial! Fourthly, any ninja gets us a Yuriko trigger regardless of any other abilities, so Arcane Adaptation effects that make all of our creatures ninjas can win the game in a moment. This card definitely belongs in the deck, and I even know what to cut for it. But with more testing, I believe the tempo advantage they provide is enough to outweigh this downside. Beyond these, our one-drops are mostly included to pester our opponents and enable Yuriko. I didn't end up including this card because it seemed too "cute," but it could be a fun option if you're in a Wrath-heavy meta. Hello there! Among our one-drops, there are a few standout creatures. Ninjutsu Tetsuko was in and out of this deck during the design process, but she made the final cut because I realized how valuable she could be in situations where the air is gummed up with flyers. She also draws cards without "drawing" them (thus avoiding any draw hate), and uses the cmc of the cards she draws to damage all of our opponents. They effectively negate the "return a creature to hand" cost of ninjutsu, which allows us to further our game plan without having to take one step back, so to speak. This process lead me to Edric, Spymaster of Trest. Privacy Policy. However, the card that I was most excited to find was Unnatural Selection. Even though a couple of these cards wouldn't ruin the function of the deck I'd personally rather not. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. This card was only ever in because prior to Neon Dynasty he was a ninja that could hit the board for a ninjutsu cost of 2 and start racking Yuriko triggers. Commander offers us a variety of effects that grant our dudes evasion or unblockability. The other brilliant thing about Yuriko is that she takes one of the downsides of ninjas, namely, their overcosted cmcs, and turns them into direct damage to all of our opponents. Feeds | 15399 decks (0.629%) Rank #3. The three creatures lacking evasion can copy our evasive creatures to become evasive themselves. UB (Dimir) That all changed with C18 when Yuriko was printed, and the tribe got a whole lot of support when Modern Horizons released. I've also decided that we're in a good position to take advantage of permanents that allow us to draw cards when we deal combat damage. In my old casual days I used Dauthi Slayer and other creatures with Shadow to achieve this, but today we have better options, like Triton Shorestalker for instance. Morrison103 1 minute ago. Sometimes inspiration strikes like lightning, and other times it needs to be coaxed into existence. Another way is to chain extra turns: Another turn = another combat step = more Yuriko triggers. Ramp is one thing that Yuriko decks are not very good at. Karn's Temporal Sundering costs one extra, but has the extra benefit of bouncing a blocker for the following turn. Yuriko. This ninja can draw cards whenever he deals damage to an opponent which is fabulous! Toolbox The original incarnation of this deck was the pre-modern horizons copy version. This approach to the deck was also not afraid to play big expensive cards like Enter the Infinite, Draco and the like which were almost never cast, but served well to kill the table with multiple Yuriko triggers. Its a great card and if you have and like it by all means play it. This led me to cut all the 1 mana unblockable creatures, as I believe a 1 mana flyer with a relevant ability is more crucial to our game plan now. So which new commander made this Temur Timmy writer most excited this year? Let's go back in time and discuss the impetus for this deck. With the London Mulligan we effectively have three shots at our opening hand, so eight with a bonus is a pretty good number for us. Alongside Mothdust Changeling, Sakashima's Student is our only other natural Ninja. As long as we have any of our Ninja enchantments active, Coat of Arms will provide gigantic increases in power to our team. Other people can view your private deck by using this url, Uncategorized, slime, Deck EDH Examples, Yuriko, Uncategorized, Fave Primers, Cool decks, Commanders, Commander, Interesting decks, Commander, cEDH ideas, Favorites, cool decks, edh, Yuriko, MTG EDH, Favorite, ninja, New commander decks, Playtest Opponents, , Decks, optimised, decks, concept deck, dimir, Commander, Deck, Commander, B, Epic, to proxy, General Decks of other People, Commanders, Yuriko - Personal, Carla cEDH, Mono Blue + Dimir Decks, EDH, Commander Zone, DecksToPlay, EDH Primer, Nice, EDH Commander, Decks to create, Ninjitsu!, Fun Decks, Yuriko, Commander / EDH, Commander, competitive scene, Commander Decks, Commander Decks, Commander, EDH, Yuriko Improvement, EDH decks, commander decks, Yuriko, Intriguing Decks, definitely, Yuriko, To Buy, hh, adsasd, possibilities, Uncategorized, Copies, Favorite Decks, Interest, How to hopefully not die, CMDR, Deck Ideas, zIdeas, Decks I Like, EDH, EDH, Interesting, Ideias, #1 Inspirations / Ideas, Commander Decks, ? This site is unaffiliated. Indeed, this is the case with most ninjas- they are over-costed and have great on-damage abilities, but don't have evasion themselves to guarantee they can use them. In fact, in my opinion she has several qualities that make her a more appealing choice overall. In the current version, we can't justify Mirror Gallery, the generic Clone spells, or even Helm of the Host (which still works but is too costly in cmc) any more. Among our tutoring options, I aimed for some of the cheapest options, given the low curve and low land count. I've been playing commander since 2012, and I spend my free time brewing decks and exploring new strategies. Sensei's Divining Top, Scroll Rack, Soothsaying, and Lim-Dul's Vault all are in the deck to help us get what we need, to smooth our our draws, and to get Yuriko's triggers to do what we want them to do. For this reason, I chose Arena as my draw spell, but if your meta is more forgiving of Rhystic Study definitely make the swap. With Adaptation and Conspiracy, we can make use of abilities that care about Ninjas entering the battlefield like Kindred Discovery and Door of Destinies. She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. 0 0 0. Yuriko, the Tiger's Shadow Topdeck As Card Average Deck Decks Combos Yuriko, the Tiger's Shadow (Commander) - Topdeck Theme $9.99 $7.71 8.06 TIX Yuriko, the Tiger's Shadow 646 decks (0.027%) Rank #3 Navigation By Theme By Budget All Cheap Expensive Links Aetherhub Archidekt Deckstats Gatherer Moxfield MTGGoldfish MTGStocks Scryfall Some players still adopt this approach, and while it has a lot of variance, it can definitely be fun. We need to have a powerful suite of counter magic to back up our ninjas: Casting a counterspell for free is about as good as it gets. For most decks, this section would be fairly boring. It was essential pre-Modern Horizons and still very useful afterwards in turning our enablers into ninjas. Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. Yuriko (Optimized) Primer (Commander / EDH MTG Deck) Yuriko (Optimized) Primer Commander / EDH Aggro Competitive Ninja Ninjutsu Primer Tempo UB (Dimir) azja Upvote 0 Playtest v1 Similar Deck Space Card Recommendations Commander Recommendations Card Kingdom $2.7K - 2.8K TCGPlayer Mkt $1.7K - 2.2K CardHoarder 312 TIX Compare to Spoiler Card Odds Copy At one point, cards like Thassa, God of the Sea were included in this list, but as I whittled the deck down, I began to realize that focusing on an "Edric" style of attack would likely be the best course of action. I still need to find a place for it though. With our creatures, redundancy is equally as important as it was for our Ninja enchantments. Unless it's an emergency, we're probably not using any of our creature lands to cheat Yuriko into play, but once we have a Ninja enchantment on board, they each represent more card draw. What's particularly excellent about Student is that, in this deck, it's a Phantasmal Image with no downside that counts as a Ninja even if it copies our opponent's Progenitus. Finally! Archidekt link: https://archidekt.com/decks/711488#Yuriko's_Rack, Tappedout link: https://tappedout.net/mtg-decks/yurikos-rack/. The more subtle benefit is that we can tutor for it using the Transmute abilities of Dimir Infiltrator and Muddle the Mixture. Of course Force of Will is the best of the best, but Misdirection and Force of Negation are super powerful too. Most cEDH decks run a ton of fast mana This is largely the approach described in the prior section, where seek to win by using Insidious Dreams to stack the likes of Temporal Mastery, Temporal Trespass, Alrund's Epiphany, Nexus of Fate, and Beacon of Tomorrows on top of our deck on our opponent's end step. It's rare for me to get excited about a non-green strategy. These cards will do tons of damage without rotting in our hands due to delve, miracle, and other abilities that allow us to skirt the cmc. Thanks for checking out my Yuriko, the Tiger's Shadow deck and primer! For more information, please see our Our curve is just under 2.5, which this means two things. Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. As for interaction, Throat Slitter and my favorite ninja of all-time, card:Mist-blade Shinobi exist to help us to deal with creature-based threats repeatedly. Until next time, I wish you all the best,and happy brewing! Given that one of my primary issues with Vela was her cost, I began searching around for other commanders that might be successful with a similar strategy. Contact | Ninjutsu is one of those rare activated abilities that function from your hand, in this case during combat whenever you have an unblocked attacker. Thank you all for taking the time to read my article! Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. Islandwalk is easily the most limited form of evasion among any of our creatures, but I think in most cases she'll have another blue player to prey on. Given that our creatures are so cheap, replaying them shouldn't be an issue. These changes will be reflected in the primer in the near future! Support us . But we can bounce them to hand if necessary! Scan this QR code to download the app now. You write about decks that play big, stupid creatures that brutally run your opponents into the ground! My version of the deck is far from perfect. There was just one problem: Vela is really expensive to cast. Ideally, we want to be in a winning position by turn 6-7. Unlike most commander decks, our "mid game" starts around turn 3, the turn after getting our first Yuriko trigger. The first thing we'll note is that Yuriko, the Tiger's Shadow is a ninja, and that she cares about ninjas dealing combat damage to opponents. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. Of course, to use the ninja in the first place we need an unblocked creature, which points us to cheap evasive creatures. Personally, I like to play to win, and love to optimize every deck that I play. Lastly, Hope of Ghirapur can lock an opponent out of the game if we're concerned about one player in particular. Check out the changelog if you're curious what I added/cut. It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. I do normally prefer decks that approach the game from a stompy/ramp angle. Following year, she made her film debut in Taifu to Zakuro. We are in blue, and that means we have access to Rhystic Study. We can play them at any point in the game without losing tempo, and if we play one on turn 2 it will actually save us from needing to discard a card to max hand size! Copied to clipboard. Most of the main cuts for this deck were Ninjas and cards that gave unblockability, like Thassa, God of the Sea and Vela The Night-Clad. In a deck where everything is evasive, any amount of extra buff is worth our attention, and this is one of our better options. Sacralifia 1 minute ago. We might also want to grab the best card on the deck. I realized that it was in the best interest of the deck to have creatures with native evasion so we could ignore the cards that were solely included to grant evasion. One other thing to mention is that Yuriko's ability might tempt us to play lots of high cmc cards like Enter the Infinite in order to use them to kill the table, and the pre-MH version did just that. Secondly, by default the fact that ninjutsu functions from the hand means that it does not function from the command zone. And you're right! The first is Quietus Spike, which will cut life totals in half when it's equipped to one of our dudes. Can we cast it cheaper than its cmc? Inkfathom Witch offers us a way to turn our little dudes into a real clock. We want these to be evasive so that they are unblocked, and low cmc so we can get them out early to enable our ninjas, and then redeploy them the same turn if possible to use them to enable still more ninjas. However, there are still a few cards that I considered that are worth taking a look at: Necropolis Regent was one of the anthem effects I considered early on and ultimately cut in favor of Door of Destinies and Coat of Arms. I'm trying to finalize my Yuriko decklist for an upcoming local tournament. This card is great because it creates evasive illusion tokens which can then continue to enable our ninjas turn after turn. Turn 2: Use to ninjutsu Yuriko, then discard a card to hand size on your cleanup. We also have 12 cards, not including Yuriko, that can let us draw through our deck. On the primer you can read more about it. The last card I want to address is Paradoxical Outcome. I'm a Timmy that loves Green, Creatures, and Lands. Don't forget, ninjutsu is not affected by commander tax since it's an activated ability! After several iterations and countless edits, I put Vela aside, realizing I just couldn't get excited about the direction the brew had gone. The goal is to start the game with one of these 12 on the board so that we can curve nicely into Yuriko. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. They hit most creature removal, boardwipes, and Dictate of Erebos/Grave Pact, which are about as common as Sol Ring in my meta. It's a buy in tournament with prize support and as such they are not allowing proxies. The suite of 8 cards I use here have in my experience been the cream of the crop (Mothdust Changeling, Slither Blade, Wingcrafter, Triton Shorestalker, Changeling Outcast, Mist-Cloaked Herald, Tetsuko Umezawa, Fugitive, and Dimir Infiltrator). The key thing to note here is that even if a card only costs 5cmc, if we get even four triggers we've wiped out half of each player's starting life total. We will attack with small, natively evasive creatures to enable casting Yuriko early and often. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. But, being able to deal that much damage when put on top of your library using something like Vampiric Tutor or Brainstorm has game-ending potential, and I don't think I could live without them anymore. Privacy statement | Copied to clipboard. This year my heart was stolen by our first UB Ninja legend, Yuriko, the Tiger's Shadow. I have a Watery Grave left I added, pulled Mana Drain from Commander Legends which I have added (why were there 2 tapped lands? A lot of Ninja decks are interested in reusing their Ninjutsu abilities, so cards like Crystal Shard, Cavern Harpy, and Thalakos Seer make a lot of sense. Because our creatures are mostly evasive, and because we plan to go wide, even a little bit of team pumping will dramatically increase our clock. Feb. 16, 2022. Really, there are a very small set of NON-evasive 0-1 drops that make the cut, and each have a very specific purpose. Welcome to my Yuriko primer! We still have Arcane Adaptation for this purpose, but with Neon Dynasty we're better off just playing more and better ninjas. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. I think this build is powerful and effective, and is truly great fun. Dimir Infiltrator is 2cmc, but his transmute ability allows him to function as a tutor for any 2cmc card, which is great whether we use him as an enabler first or not. Ninjutsu We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. I think this is why I originally put in [[aminatou's augury]]). Also: No ramp at all? It's hard to argue that Study won't do an equivalent (if not far superior) job to Arena for our purposes. Toothy, Imaginary Friend Commander / EDH. Due to the unique strategy we're taking with this deck, I've talked about many of the cuts already. DMCA requests | In many games, we can expect to have Yuriko attacking as early as turn two, and while playing a commander on turn two might be ill-advised for most decks, we don't care if Yuriko dies because we have the very real expectation of replaying her almost immediately. Welcome to my Yuriko primer! EDH: [Primer] Erebos, God of the Dead HONK HONK #21 Jul 29, 2018. I never have enough to feel comfortable about activating the top, then leaving enough to recast the bounced creatures, or having to discard the excess cards (hence the [[reliquary tower]] and [[library of leng]]). Here, our top-end creatures are included to put us over the edge and make Yuriko overwhelming. I noticed that while turbo naus decks have grown in popularity a lot since the banning of Flash, there are a lot of people who aren't quite familiar with the deck, and there isn't really a good primer for the archetype as a whole. If you have any questions/comments/suggestions feel free to leave a comment! It's better to just go low-to-the-ground with more ninjas and kill stuff with Yuriko. Now that we've addressed the our Ninja enchantments, lets take a look at the Ninjas we'll being employing. There are two more cards I want to mention in this section for their ability to speed up our clock, or else restrict our opponents from playing the game.
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